STRINGTABLE MoRigidBodyTag
{
  name                                  "Tuh\u00E9 t\u011Bleso - vlastnost";
  RIGID_BODY_DYNAMIC                    "Dynamika";
  RIGID_BODY_ENABLED                    "Zapnuto";
  RIGID_BODY_TRANSITION_TIME            "\u010Casov\u00FD posun";
  RIGID_BODY_TRIGGER                    "P\u0159ep\u00EDna\u010D";
  RIGID_BODY_TRIGGER_IMMEDIATELY        "bezprost\u0159edn\u011B";
  RIGID_BODY_TRIGGER_AT_PEAK            "podle nejvy\u0161\u0161\u00ED rychlosti";
  RIGID_BODY_TRIGGER_ON_COLLISION       "na kolizi";
  RIGID_BODY_DYNAMIC_TRANSITION         "Dynamick\u00FD posun";
  RIGID_BODY_HIERARCHY                  "D\u011Bdit vlastnost";
  RIGID_BODY_SPLIT_CACHE                "Individu\u00E1ln\u00ED elementy";
  RIGID_BODY_SPLIT_CACHE_OFF            "Vypnuto";
  RIGID_BODY_SPLIT_CACHE_TOP_LEVEL      "Nejvy\u0161\u0161\u00ED \u00FArove\u0148";
  RIGID_BODY_SPLIT_CACHE_SECOND_LEVEL   "Sekund\u00E1rn\u00ED \u00FArove\u0148";
  RIGID_BODY_SPLIT_CACHE_ON             "V\u0161e";
  RIGID_BODY_MASS_SWITCH                "Pou\u017E\u00EDt hmotnost"   "Pou\u017E\u00EDt";
  RIGID_BODY_MASS_SWITCH_DEFAULT        "Glob\u00E1ln\u00ED hustota";
  RIGID_BODY_MASS_SWITCH_DENSITY        "Vlastn\u00ED hustota";
  RIGID_BODY_MASS_SWITCH_MASS           "Vlastn\u00ED hmotnost";
  RIGID_BODY_DENSITY                    "Hustota";
  RIGID_BODY_MASS                       "Hmotnost";
  RIGID_BODY_INERTIA_FACTOR             "Rota\u010Dn\u00ED hmotnost";
  RIGID_BODY_USE_CENTER_OF_MASS         "T\u011B\u017Ei\u0161t\u011B hmotnosti"   "Pou\u017E\u00EDt";
  RIGID_BODY_CENTER_OF_MASS             "St\u0159ed hmotnosti"   "St\u0159ed";
  RIGID_BODY_SPECIFIC_MARGIN            "Pou\u017E\u00EDt rozp\u011Bt\u00ED kolize"   "Pou\u017E\u00EDt";
  RIGID_BODY_MARGIN                     "Rozp\u011Bt\u00ED";
  RIGID_BODY_SHAPE                      "Tvar";
  RIGID_BODY_SHAPE_DEFAULT              "automatick\u00FD";
  RIGID_BODY_SHAPE_BOX                  "krychle";
  RIGID_BODY_SHAPE_ELLIPSOID            "elipsoid";
  RIGID_BODY_SHAPE_NO_SHAPE             "vypnuto";
  RIGID_BODY_SHAPE_STATIC_MESH          "statick\u00FD povrch";
  RIGID_BODY_SHAPE_CONVEX_HULL          "Konvexn\u00ED pl\u00E1\u0161\u0165";
  RIGID_BODY_RESTITUTION                "Odrazivost";
  RIGID_BODY_FRICTION                   "T\u0159en\u00ED";
  RIGID_BODY_COLLISION_NOISE            "\u0161um kolize";
  RIGID_BODY_INITIAL_LINEAR_VELOCITY    "\u00DAvodn\u00ED line\u00E1rn\u00ED rychlost";
  RIGID_BODY_INITIAL_ANGULAR_VELOCITY   "\u00DAvodn\u00ED \u00FAhlov\u00E1 rychlost";
  RIGID_BODY_LOCAL_INITIAL_VELOCITY     "Sou\u0159adnice objektu";
  RIGID_BODY_SLEEPING_LINEAR_VELOCITY   "Line\u00E1rn\u00ED pr\u00E1h rychlosti";
  RIGID_BODY_SLEEPING_ANGULAR_VELOCITY  "Pr\u00E1h \u00FAhlov\u00E9 rychlosti";
  RIGID_BODY_LINEAR_DAMPING             "Line\u00E1rn\u00ED utlumen\u00ED";
  RIGID_BODY_ANGULAR_DAMPING            "Rota\u010Dn\u00ED utlumen\u00ED";
  RIGID_BODY_USE_INITIAL_VELOCITY       "Vlastn\u00ED \u00FAvodn\u00ED rychlost";
  RIGID_BODY_FOLLOW_ANIMATION           "N\u00E1sledov\u00E1n\u00ED animace";
  RIGID_BODY_FOLLOW_ANIMATION_OFF       "Vypnuto";
  RIGID_BODY_FOLLOW_ANIMATION_LINEAR    "Pouze pozice";
  RIGID_BODY_FOLLOW_ANIMATION_BOTH      "Pozice a rotace";
  RIGID_BODY_FOLLOW_STRENGTH            "Intenzita";
  RIGID_BODY_FORCE_MODE                 "Re\u017Eim sil";
  RIGID_BODY_FORCE_MODE_INCLUDE         "Zahrnout";
  RIGID_BODY_FORCE_MODE_EXCLUDE         "Vylou\u010Dit";
  RIGID_BODY_FORCE_INCLUDE_LIST         "Seznam p\u016Fsob\u00EDc\u00EDch sil";
  RIGID_BODY_GROUP_DYNAMICS             "Dynamika";
  RIGID_BODY_GROUP_COLLISION            "Kolize";
  RIGID_BODY_GROUP_MASS                 "Hmotnost";
  RIGID_BODY_GROUP_FORCE                "S\u00EDla";
  RIGID_BODY_GROUP_DEACTIVATION         "Deaktivace";
}
