STRINGTABLE MoWorldObject
{
	name "MoDynamics";

	WORLD_SCALE "Scale";
	WORLD_TIMESCALE "Time Scale";

	WORLD_SUBSTEPS "Substeps";

	WORLD_DENSITY "Density";
	WORLD_GRAVITY "Gravity";

	WORLD_MARGIN "Collision Margin";

	WORLD_SEED "Random Seed";

	WORLD_GROUP_DYNAMICS "Dynamics";
	WORLD_GROUP_EXPERT "Expert";
}
