#ifndef _XskyshaderVolume_H_
#define _XskyshaderVolume_H_

enum
{
  XskyshaderVolume                          = 1000,

  SKY_VOL_MATERIAL_PAGE_PROPERTIES          = 2000,

  SKY_VOL_MATERIAL_SKY_OBJ                  = 3001, // link

  SKY_SHADER_COL_MAT_DUMMY_
};

#endif // _XskyshaderVolume_H_