STRINGTABLE 
{
  IDS_ADVREND_NAME                          "Advanced Render 3";
  IDS_DBLUR_NAME                            "Hloubkov\u00E9 rozost\u0159en\u00ED sc\u00E9ny";
  IDS_GLOW_NAME                             "Z\u00E1\u0159e (AR)";
  IDS_HLIGHT_NAME                           "\u010Co\u010Dkov\u00E9 odlesky z objektu";
  IDS_SPECTRAL_NAME                         "Spektral";
  STR_PREPARING_PHOTONTREE                  "P\u0159\u00EDprava struktury foton\u016F...";
  STR_FREEING_PHOTONTREE                    "Uvol\u0148ov\u00E1n\u00ED foton\u016F...";
  STR_CASTING_PHOTONS                       "P\u0159id\u011Blen\u00ED foton\u016F '#' (# Fotony / # MB)";
  STR_CONVERTHDRCROSS                       "Konvertovat HDR Cross mapy...";
  STR_CONVERTHDRPROBE                       "Konvertovat HDR Probe mapy...";
  IDS_MENU_ABOUT                            "O HDR konverzi";
  IDS_MENU_THANKS                           "D\u00EDky pat\u0159\u00ED Kenu Turkowsk\u00E9mu, v\u00FDrobce DeFish";
  IDS_SAVE_ERROR                            "Obr\u00E1zek nelze ulo\u017Eit";
  IDS_MBLUR_NAME                            "Vektorov\u00E9 rozost\u0159en\u00ED pohybu";
  STR_STAT_MOTIONBLUR                       "V\u00FDpo\u010Det vektorov\u00E9ho rozost\u0159en\u00ED sc\u00E9ny...";
  IDS_GLOW_NAME2                            "Z\u00E1\u0159iv\u00E9 odlesky (n\u00E1sobit)";
  IDS_MBLUR_NAME2                           "Vektorov\u00E9 rozost\u0159en\u00ED sc\u00E9ny (n\u00E1sobit)";
  IDS_SSS_NAME                              "Subsurface Scattering";
  IDS_OBJECTGI                              "V\u00FDpo\u010Det GI objektu...";
  IDS_COLORMAPPING                          "Mapov\u00E1n\u00ED barvy";
  IDS_AO_NAME                               "Okoln\u00ED prost\u0159ed\u00ED";
  IDS_CYLINDERLENS                          "Cylindrick\u00E9 \u010Do\u010Dky";
  IDS_GISETUP                               "GI nastaven\u00ED";
  IDS_GI_SHADERS                            "GI materi\u00E1l";
  IDS_GI_AREA_LIGHT                         "GI plo\u0161n\u00E9 sv\u011Btlo";
  IDS_GI_PORTAL                             "GI port\u00E1l";
  IDS_GI_SKY_VIEW                           "GI zobrazen\u00ED oblohy";
  IDS_GI_TAG                                "GI preference";
  IDS_GI_REAL_SKY                           "GI fyzik\u00E1ln\u00ED obloha";
  IDS_GI_RENDER_FINISHED_PREFIX             "Sn\u00EDmek ukon\u010Den v ";
  IDS_GI_RENDER_FINISHED_SUFIX              " sekund.";
  IDS_GI_RENDER_FRAME                       "Rendering sn\u00EDmku: ";
  IDS_GI_RENDER_FRAME_FIRST                 " (prvnn\u00ED sn\u00EDmek)";
  IDS_GI_RENDER_CACHE_LOAD                  "Cache byla nahr\u00E1na ze souboru: ";
  IDS_GI_RENDER_CACHE_SAVE                  "Cache byla ulo\u017Eena do souboru: ";
  IDS_GI_RENDER_INCORRECT_GI                "Nekorektn\u00ED verze GI cache!";
  IDS_GI_RENDER_USED_RECORDS_1              "Pou\u017Eit\u00E9 # 1. z\u00E1znamy radiance: ";
  IDS_GI_RENDER_USED_RECORDS_2              "Pou\u017Eit\u00E9 # 2. z\u00E1znamy radiance: ";
  IDS_GI_RENDER_USED_RECORDS_3              "Pou\u017Eit\u00E9 # 3. z\u00E1znamy radiance: ";
  IDS_GI_RENDER_USED_RECORDS_4              "Pou\u017Eit\u00E9 # 4. z\u00E1znamy radiance: ";
  IDS_GI_RENDER_USED_RECORDS_5              "Pou\u017Eit\u00E9 # 5. z\u00E1znamy radiance: ";
  IDS_GI_RENDER_USED_RECORDS_6              "Pou\u017Eit\u00FD # 6. z\u00E1znam radiance: ";
  IDS_GI_RENDER_USED_RECORDS_7              "Pou\u017Eit\u00E9 # 6. z\u00E1znamy radiance: ";
  IDS_GI_RENDER_USED_RECORDS_8              "Pou\u017Eit\u00E9 # 8. z\u00E1znamy radiance: ";
  IDS_GI_RENDER_ERROR_ALLOCATE              "GI CHYBA - VD um\u00EDst\u011Bn\u00ED selhalo";
  IDS_GI_RENDER_CACHE_NONWRITABLE           "Soubor GI irradiance cache nemohl b\u00FDt zaps\u00E1n, pros\u00EDm zkontrolujte cestu z\u00E1pisu!";
  IDS_GI_PREPASS_TITLE                      "P\u0159\u00EDprava irradiance cache...";
  IDS_GI_PREPASS_PRESAMPLING                "P\u0159edv\u00FDpo\u010Det irradiance cache - p\u0159edvzorkov\u00E1n\u00ED sc\u00E9ny...";
  IDS_GI_PREPASS_QUICK                      "P\u0159edv\u00FDpo\u010Det irradiance cache - rychl\u00FD pr\u016Fchod...";
  IDS_GI_PREPASS_MAIN                       "P\u0159edv\u00FDpo\u010Det irradiance cache - hlavn\u00ED pr\u016Fchod...";
  IDS_GI_PREPASS_DTRIANGULATION_CORRECTION  "P\u0159edv\u00FDpo\u010Det irradiance cache - pr\u016Fchod korekce metodou Delaunay Triangulation...";
  IDS_GI_PREPASS_LEAST_SQUARES              "P\u0159edv\u00FDpo\u010Det irradiance cache - pr\u016Fchod korekce mal\u00FDch \u010Dtverc\u016F...";
  IDS_GI_PREPASS_PROXIMITY                  "P\u0159edv\u00FDpo\u010Det irradiance cache - pr\u016Fchod korekce soused\u00EDc\u00EDch...";
  IDS_GI_PREPASS_PROXIMITY_COLOR            "P\u0159edv\u00FDpo\u010Det irradiance cache - pr\u016Fchod korekce soused\u00EDc\u00EDch a barvy...";
  IDS_GI_PREPASS_SAMPLES_EXISTING           "Existuj\u00EDc\u00ED po\u010Det vzork\u016F: ";
  IDS_GI_PREPASS_SAMPLES_ESTIMATING         "Odhadovan\u00FD po\u010Det vzork\u016F...";
  IDS_GI_PREPASS_SAMPLES_COUNT_ACCURACY     "P\u0159esnost po\u010Dtu vzork\u016F: ";
  IDS_GI_PREPASS_SAMPLES_COUNT_THRESHOLD    "Pr\u00E1h po\u010Dtu vzork\u016F: ";
  IDS_GI_PREPASS_SAMPLES_COUNT_ESTIMATE     "Odhad po\u010Dtu vzork\u016F: ";
  IDS_GI_PREPASS_SAMPLES_COUNT_TIME         "Odhad \u010Dasu po\u010Dtu vzork\u016F: ";
  IDS_GI_PREPASS_SAMPLES_COUNT_TIME_SUFIX   " sekundy.";
  IDS_GI_PREPASS_SAMPLES_COUNT              "Po\u010Det vzork\u016F: ";
  IDS_GI_PREPASS_RECORDS                    "Aktualizace z\u00E1znam\u016F hloubky difuse #";
  IDS_GI_PREPASS_RECORDS_VISIBLE            "Vid\u011Bn\u00E9 z\u00E1znamy";
  IDS_GI_PREPASS_RECORDS_INTERPOLATE        "Interpolovan\u00E9 z\u00E1znamy";
  IDS_GI_PREPASS_RENDERING                  "Rendering...";
  IDS_GI_PREPASS_FINISHED_PREFIX            "P\u0159edv\u00FDpo\u010Det ukon\u010Den v ";
  IDS_GI_PREPASS_FINISHED_SUFIX             " sekund.";
  IDS_GI_PREPASS_ERROR_MT_INIT              "GI chyba - inicializace MPvl\u00E1ken";
  IDS_GI_PREPASS_ERROR_MT_START             "GI chyba - start MPvl\u00E1ken";
  IDS_GI_ANIMATION_PREPASS_TITLE            "P\u0159edv\u00FDpo\u010Det GI animace:";
  IDS_GI_ANIMATION_PREPASS_FRAME_PREFIX     "Sn\u00EDmek: ";
  IDS_GI_ANIMATION_PREPASS_FRAME_SUFIX      " z ";
  IDS_GI_ANIMATION_PREPASS_RANGE_PREFIX     "Rozsah sn\u00EDmk\u016F: ";
  IDS_GI_ANIMATION_PREPASS_RANGE_SUFIX      " do ";
  IDS_GI_ANIMATION_PREPASS_TIME             "\u010Cas p\u0159edv\u00FDpo\u010Dtu: ";
  IDS_GI_ANIMATION_PREPASS_PROGRESS         "Stav sn\u00EDmku: ";
  IDS_GI_ANIMATION_PREPASS_PASS             "Aktualizovat pr\u016Fchod: ";
  IDS_GI_ANIMATION_SETUP_BYTES              "# Z\u00E1znamy, # MB";
  IDS_GI_SKY_BUILD                          "Vytvo\u0159en\u00ED sv\u011Btel oblohy...";
  IDS_OLDGI                                 "Star\u00E1 verze GI";
  IDS_NEWGI                                 "Glob\u00E1ln\u00ED iluminace";
  IDS_OLDCAUSTICS                           "Kaustika";
}
