// C4D-StringResource
// Identifier	Text

STRINGTABLE
{
	IDS_ADVREND_NAME					"Advanced Render 3";
	IDS_DBLUR_NAME						"Depth of Field";
	IDS_GLOW_NAME							"Glow";
	IDS_HLIGHT_NAME						"Highlights";
	IDS_SPECTRAL_NAME					"Spectral";
	STR_PREPARING_PHOTONTREE	"Preparing Photon Tree...";
	STR_FREEING_PHOTONTREE		"Freeing Photons...";
	STR_CASTING_PHOTONS				"Casting Photons of '#' (# Photons / # MB)";
	STR_CONVERTHDRCROSS				"Convert HDR Cross...";
	STR_CONVERTHDRPROBE				"Convert HDR Probe...";
	IDS_MENU_ABOUT						"About HDR Convert";
	IDS_MENU_THANKS						"Thanks to Ken Turkowski, maker of DeFish";
	IDS_SAVE_ERROR						"Could not save image";
	IDS_MBLUR_NAME						"Vector Motion Blur";
	STR_STAT_MOTIONBLUR				"Calculating Vector Motion Blur...";
	IDS_GLOW_NAME2						"Glow (Multiply)";
	IDS_MBLUR_NAME2						"Vector Motion Blur (Multiply)";
	IDS_SSS_NAME              "Subsurface Scattering";
	IDS_OBJECTGI							"Calculating Object GI...";
	IDS_COLORMAPPING					"Color Mapping";
	IDS_AO_NAME								"Ambient Occlusion";
	IDS_CYLINDERLENS					"Cylindrical Lens";
	IDS_GISETUP						"GI Setup";
	IDS_GI_SHADERS						"GI Material";
	IDS_GI_AREA_LIGHT					"GI Area Light";
	IDS_GI_PORTAL						"GI Portal";
	IDS_GI_SKY_VIEW						"GI Sky View";
	IDS_GI_TAG						"GI Preferences";
	IDS_GI_REAL_SKY						"GI Physical Sky";


	// --- GI Main
	IDS_GI_RENDER_FINISHED_PREFIX				"Frame finished in ";
	IDS_GI_RENDER_FINISHED_SUFIX				" seconds.";
	IDS_GI_RENDER_FRAME					"Rendering Frame: ";
	IDS_GI_RENDER_FRAME_FIRST				" (First Frame)";
	IDS_GI_RENDER_CACHE_LOAD				"Cache has been loaded from file: ";
	IDS_GI_RENDER_CACHE_SAVE				"Cache has been saved into file: ";
	IDS_GI_RENDER_INCORRECT_GI				"Incorrect GI Cache Version!";
	IDS_GI_RENDER_USED_RECORDS_1				"Used # 1st Radiance Records: ";
	IDS_GI_RENDER_USED_RECORDS_2				"Used # 2nd Radiance Records: ";
	IDS_GI_RENDER_USED_RECORDS_3				"Used # 3rd Radiance Records: ";
	IDS_GI_RENDER_USED_RECORDS_4				"Used # 4th Radiance Records: ";
	IDS_GI_RENDER_USED_RECORDS_5				"Used # 5th Radiance Records: ";
	IDS_GI_RENDER_USED_RECORDS_6				"Used # 6th Radiance Records: "; 
	IDS_GI_RENDER_USED_RECORDS_7				"Used # 7th Radiance Records: "; 
	IDS_GI_RENDER_USED_RECORDS_8				"Used # 8th Radiance Records: ";
	IDS_GI_RENDER_ERROR_ALLOCATE				"GI ERROR - VD Allocate Failed";
	IDS_GI_RENDER_CACHE_NONWRITABLE				"GI Irradiance Cache File cannot be written - please check output path!";


	// --- GI Prepass
	IDS_GI_PREPASS_TITLE					"Irradiance Cache Prepass...";
	IDS_GI_PREPASS_PRESAMPLING				"Irradiance Cache Prepass - Pre Sampling Scene";
	IDS_GI_PREPASS_QUICK					"Irradiance Cache Prepass - Quick Pass";
	IDS_GI_PREPASS_MAIN					"Irradiance Cache Prepass - Main Pass";
	IDS_GI_PREPASS_DTRIANGULATION_CORRECTION		"Irradiance Cache Prepass - Delaunay Triangulation Correction Pass";
	IDS_GI_PREPASS_LEAST_SQUARES				"Irradiance Cache Prepass - Least Squares Correction Pass";
	IDS_GI_PREPASS_PROXIMITY				"Irradiance Cache Prepass - Proximity Correction Pass";
	IDS_GI_PREPASS_PROXIMITY_COLOR				"Irradiance Cache Prepass - Proximity and Color Correction Pass";
	IDS_GI_PREPASS_SAMPLES_EXISTING				"Existing Sample Count: ";
	IDS_GI_PREPASS_SAMPLES_ESTIMATING			"Estimating Sample Count...";
	IDS_GI_PREPASS_SAMPLES_COUNT_ACCURACY			"Sample Count Accuracy: ";
	IDS_GI_PREPASS_SAMPLES_COUNT_THRESHOLD			"Sample Count Threshold: ";
	IDS_GI_PREPASS_SAMPLES_COUNT_ESTIMATE			"Sample Count Estimate: ";
	IDS_GI_PREPASS_SAMPLES_COUNT_TIME			"Sample Count Estimate Time: ";
	IDS_GI_PREPASS_SAMPLES_COUNT_TIME_SUFIX			" seconds.";
	IDS_GI_PREPASS_SAMPLES_COUNT				"Sample Count: ";
	IDS_GI_PREPASS_RECORDS					"Updating records for diffuse depth #";
	IDS_GI_PREPASS_RECORDS_VISIBLE				"Records Visible";
	IDS_GI_PREPASS_RECORDS_INTERPOLATE			"Records Interpolated";
	IDS_GI_PREPASS_RENDERING				"Rendering...";
	IDS_GI_PREPASS_FINISHED_PREFIX				"Prepass finished in ";
	IDS_GI_PREPASS_FINISHED_SUFIX				" seconds.";
	IDS_GI_PREPASS_ERROR_MT_INIT				"GI ERROR - MPThread Init";
	IDS_GI_PREPASS_ERROR_MT_START				"GI ERROR - MPThread Start";

	// --- GI Animation Prepass
	IDS_GI_ANIMATION_PREPASS_TITLE				"GI Animation Prepass:";
	IDS_GI_ANIMATION_PREPASS_FRAME_PREFIX			"Frame: ";
	IDS_GI_ANIMATION_PREPASS_FRAME_SUFIX			" of ";
	IDS_GI_ANIMATION_PREPASS_RANGE_PREFIX			"Frame Range: ";
	IDS_GI_ANIMATION_PREPASS_RANGE_SUFIX			" to ";
	IDS_GI_ANIMATION_PREPASS_TIME				"Prepass Time: ";
	IDS_GI_ANIMATION_PREPASS_PROGRESS			"Frame Progress: ";
	IDS_GI_ANIMATION_PREPASS_PASS				"Update Pass: ";

	// --- GI Setup
	IDS_GI_ANIMATION_SETUP_BYTES				"# Records, # MB";

	// --- GI Sky
	IDS_GI_SKY_BUILD					"Creating Sky Lights...";

	IDS_OLDGI "Old Global Illumination";
	IDS_NEWGI "Global Illumination";
	IDS_OLDCAUSTICS "Caustics";
}
