STRINGTABLE MoRigidBodyTag
{
	name 			"Rigid-Body-Tag";

	RIGID_BODY_DYNAMIC 	"Dynamisch";
	RIGID_BODY_ENABLED 	"Aktiviert";
	RIGID_BODY_TRANSITION_TIME "\u00dcbergangszeit";

	RIGID_BODY_TRIGGER 	"Ausl\u00f6sung";
	RIGID_BODY_TRIGGER_IMMEDIATELY "Sofort";
	RIGID_BODY_TRIGGER_AT_PEAK "Bei Geschwindigkeitsmaximum";
	RIGID_BODY_TRIGGER_ON_COLLISION "Bei Kollision";

	RIGID_BODY_DYNAMIC_TRANSITION "Dynamischer \u00dcbergang";

	RIGID_BODY_HIERARCHY "Hierarchie";

	RIGID_BODY_SPLIT_CACHE "Individuelle Elemente";
	RIGID_BODY_SPLIT_CACHE_OFF "Aus";
	RIGID_BODY_SPLIT_CACHE_TOP_LEVEL "Oberste Ebene";
	RIGID_BODY_SPLIT_CACHE_SECOND_LEVEL "Zweite Ebene";
	RIGID_BODY_SPLIT_CACHE_ON "Alle";


	RIGID_BODY_MASS_SWITCH "Verwende Masse" "Verwende";
	RIGID_BODY_MASS_SWITCH_DEFAULT "Weltdichte";
	RIGID_BODY_MASS_SWITCH_DENSITY "Eigene Dichte";
	RIGID_BODY_MASS_SWITCH_MASS "Eigene Masse";
	
	RIGID_BODY_DENSITY "Dichte";
	RIGID_BODY_MASS "Masse";
	RIGID_BODY_INERTIA_FACTOR "Rotationsmasse";
	RIGID_BODY_USE_CENTER_OF_MASS "Massenschwerpunkt verwenden" "Aktivieren";
	RIGID_BODY_CENTER_OF_MASS "Massenschwerpunkt" "Schwerpunkt";

	RIGID_BODY_SPECIFIC_MARGIN "Kollisionstoleranz aktivieren" "Aktivieren";
	RIGID_BODY_MARGIN "Toleranz";
	RIGID_BODY_SHAPE "Form";
	RIGID_BODY_SHAPE_DEFAULT "Automatisch";
	RIGID_BODY_SHAPE_BOX "Quader";
	RIGID_BODY_SHAPE_ELLIPSOID "Ellipsoid";
	RIGID_BODY_SHAPE_NO_SHAPE "Aus";
	RIGID_BODY_SHAPE_STATIC_MESH "Statisches Mesh";
	RIGID_BODY_SHAPE_CONVEX_HULL "Konvexe H\u00fclle";



	RIGID_BODY_RESTITUTION 	"Elastizit\u00e4t";
	RIGID_BODY_FRICTION 	"Reibung";
	RIGID_BODY_COLLISION_NOISE "Kollisionsnoise";

	RIGID_BODY_INITIAL_LINEAR_VELOCITY "Startgeschwindigkeit";
	RIGID_BODY_INITIAL_ANGULAR_VELOCITY "Startwinkelgeschwindigkeit";
	RIGID_BODY_LOCAL_INITIAL_VELOCITY "Objektkoordinaten";

	RIGID_BODY_SLEEPING_LINEAR_VELOCITY "Linearer Geschwindigkeitsschwellwert";
	RIGID_BODY_SLEEPING_ANGULAR_VELOCITY "Winkelgeschwindigkeitsschwellwert";
	RIGID_BODY_LINEAR_DAMPING "Lineare D\u00e4mpfung";
	RIGID_BODY_ANGULAR_DAMPING "Rotationsd\u00e4mpfung";
	RIGID_BODY_USE_INITIAL_VELOCITY "Eigene Startgeschwindigkeit";

	RIGID_BODY_FOLLOW_ANIMATION "Animation folgen";
	RIGID_BODY_FOLLOW_ANIMATION_OFF "Aus";
	RIGID_BODY_FOLLOW_ANIMATION_LINEAR "Nur Position";
	RIGID_BODY_FOLLOW_ANIMATION_BOTH "Position und Rotation";
	RIGID_BODY_FOLLOW_STRENGTH "St\u00e4rke";

	RIGID_BODY_FORCE_MODE "Kr\u00e4ftemodus";
	RIGID_BODY_FORCE_MODE_INCLUDE "Einschlie\u00dfen";
	RIGID_BODY_FORCE_MODE_EXCLUDE "Ausschlie\u00dfen";
	RIGID_BODY_FORCE_INCLUDE_LIST "Kr\u00e4fteliste";

	RIGID_BODY_GROUP_DYNAMICS "Dynamics";
	RIGID_BODY_GROUP_COLLISION "Kollision";
	RIGID_BODY_GROUP_MASS "Masse";
	RIGID_BODY_GROUP_FORCE "Kr\u00e4fte";
	RIGID_BODY_GROUP_DEACTIVATION "Deaktivieren";
}
