STRINGTABLE MoRigidBodyTag
{
	name "Etiqueta Cuerpo R\u00EDgido";

	RIGID_BODY_DYNAMIC "Din\u00E1mico";
	RIGID_BODY_ENABLED "Activado";
	RIGID_BODY_TRANSITION_TIME "Tiempo de Transici\u00F3n";

	RIGID_BODY_TRIGGER "Ejecutar";
	RIGID_BODY_TRIGGER_IMMEDIATELY "Inmediatamente";
	RIGID_BODY_TRIGGER_AT_PEAK "En Pico de Velocidad";
	RIGID_BODY_TRIGGER_ON_COLLISION "Al Colisionar";

	RIGID_BODY_DYNAMIC_TRANSITION "Transici\u00F3n Din\u00E1mica";

	RIGID_BODY_HIERARCHY "Heredar Etiqueta";

	RIGID_BODY_SPLIT_CACHE "Elementos Individuales";
	RIGID_BODY_SPLIT_CACHE_OFF "Desactivado";
	RIGID_BODY_SPLIT_CACHE_TOP_LEVEL "Nivel Superior";
	RIGID_BODY_SPLIT_CACHE_SECOND_LEVEL "Nivel Secundario";
	RIGID_BODY_SPLIT_CACHE_ON "Todo";

	RIGID_BODY_MASS_SWITCH "Usar Masa" "Usar";
	RIGID_BODY_MASS_SWITCH_DEFAULT "Densidad Global";
	RIGID_BODY_MASS_SWITCH_DENSITY "Densidad Personalizada";
	RIGID_BODY_MASS_SWITCH_MASS "Masa Personalizada";
	
	RIGID_BODY_DENSITY "Densidad";
	RIGID_BODY_MASS "Masa";
	RIGID_BODY_INERTIA_FACTOR "Masa Rotacional";
	RIGID_BODY_USE_CENTER_OF_MASS "Usar Centro de Masas" "Usar";
	RIGID_BODY_CENTER_OF_MASS "Centro de Masas" "Centro";

	RIGID_BODY_SPECIFIC_MARGIN "Usar Margen de Colisi\u00F3n" "Usar";
	RIGID_BODY_MARGIN "Margen";
	RIGID_BODY_SHAPE "Forma";
	RIGID_BODY_SHAPE_DEFAULT "Autom\u00E1tica";
	RIGID_BODY_SHAPE_BOX "Caja";
	RIGID_BODY_SHAPE_ELLIPSOID "Elipsoide";
	RIGID_BODY_SHAPE_NO_SHAPE "Desactivada";
	RIGID_BODY_SHAPE_STATIC_MESH "Malla Est\u00E1tica";
	RIGID_BODY_SHAPE_CONVEX_HULL "Carcasa Convexa";

	RIGID_BODY_RESTITUTION "Rebote";
	RIGID_BODY_FRICTION "Fricci\u00F3n";
	RIGID_BODY_COLLISION_NOISE "Ruido de Colisi\u00F3n";

	RIGID_BODY_INITIAL_LINEAR_VELOCITY "Velocidad Lineal Inicial";
	RIGID_BODY_INITIAL_ANGULAR_VELOCITY "Velocidad Angular Inicial";
	RIGID_BODY_LOCAL_INITIAL_VELOCITY "Corrdenadas del Objeto";

	RIGID_BODY_SLEEPING_LINEAR_VELOCITY "Umbral de Velocidad Lineal";
	RIGID_BODY_SLEEPING_ANGULAR_VELOCITY "Umbral de Velocidad Angular";
	RIGID_BODY_LINEAR_DAMPING "Amortiguaci\u00F3n Lineal";
	RIGID_BODY_ANGULAR_DAMPING "Amoritguaci\u00F3n Angular";
	RIGID_BODY_USE_INITIAL_VELOCITY "Velocidad Inicial Personalizada";

	RIGID_BODY_FOLLOW_ANIMATION "Seguir Animaci\u00F3n";
	RIGID_BODY_FOLLOW_ANIMATION_OFF "Desactivado";
	RIGID_BODY_FOLLOW_ANIMATION_LINEAR "S\u00F3lo Posici\u00F3n";
	RIGID_BODY_FOLLOW_ANIMATION_BOTH "Posici\u00F3n y Rotaci\u00F3n";
	RIGID_BODY_FOLLOW_STRENGTH "Fuerza";

	RIGID_BODY_FORCE_MODE "Modo Forzar";
	RIGID_BODY_FORCE_MODE_INCLUDE "Incluir";
	RIGID_BODY_FORCE_MODE_EXCLUDE "Excluir";
	RIGID_BODY_FORCE_INCLUDE_LIST "Lista de Forzar";

	RIGID_BODY_GROUP_DYNAMICS "Din\u00E1micas";
	RIGID_BODY_GROUP_COLLISION "Colisi\u00F3n";
	RIGID_BODY_GROUP_MASS "Masa";
	RIGID_BODY_GROUP_FORCE "Forzar";
	RIGID_BODY_GROUP_DEACTIVATION "Desactivaci\u00F3n";
}
