STRINGTABLE 
{
  IDS_ADVREND_NAME                          "Module Advanced Render 3";
  IDS_DBLUR_NAME                            "Profondeur de champ";
  IDS_GLOW_NAME                             "Lueur";
  IDS_HLIGHT_NAME                           "Reflets sp\u00E9culaires";
  IDS_SPECTRAL_NAME                         "Spectral";
  STR_PREPARING_PHOTONTREE                  "Pr\u00E9paration de l'arborescence de photons...";
  STR_FREEING_PHOTONTREE                    "Lib\u00E9ration des photons...";
  STR_CASTING_PHOTONS                       "Projection des photons de '#' (# Photons / # Mo)";
  STR_CONVERTHDRCROSS                       "Convertir la croix HDR...";
  STR_CONVERTHDRPROBE                       "Convertir la sonde HDR...";
  IDS_MENU_ABOUT                            "A propos de HDR Convert";
  IDS_MENU_THANKS                           "Remerciements \u00E0 Ken Turkowski, cr\u00E9ateur de DeFish";
  IDS_SAVE_ERROR                            "Impossible d'enregistrer l'image";
  IDS_MBLUR_NAME                            "Flou directionnel vectoriel";
  STR_STAT_MOTIONBLUR                       "Calcul du flou directionnel vectoriel...";
  IDS_GLOW_NAME2                            "Lueur (Produit)";
  IDS_MBLUR_NAME2                           "Flou directionnel vectoriel (Produit)";
  IDS_SSS_NAME                              "Dispersion subsurface";
  IDS_OBJECTGI                              "Calcul de l'IG d'objet...";
  IDS_COLORMAPPING                          "Projection des couleurs";
  IDS_AO_NAME                               "Occlusion ambiante";
  IDS_CYLINDERLENS                          "Lentille cylindrique";
  IDS_GISETUP                               "R\u00E9glage IG";
  IDS_GI_SHADERS                            "Mati\u00E8re IG";
  IDS_GI_AREA_LIGHT                         "Eclairage de surface IG";
  IDS_GI_PORTAL                             "Portail IG";
  IDS_GI_SKY_VIEW                           "Vue ciel IG";
  IDS_GI_TAG                                "Pr\u00E9f\u00E9rences IG";
  IDS_GI_REAL_SKY                           "Ciel physique IG";
  IDS_GI_RENDER_FINISHED_PREFIX             "Image termin\u00E9e dans";
  IDS_GI_RENDER_FINISHED_SUFIX              "secondes.";
  IDS_GI_RENDER_FRAME                       "Image en cours de rendu:";
  IDS_GI_RENDER_FRAME_FIRST                 " (Premi\u00E8re image)";
  IDS_GI_RENDER_CACHE_LOAD                  "Le cache a \u00E9t\u00E9 charg\u00E9 \u00E0 partir du fichier:";
  IDS_GI_RENDER_CACHE_SAVE                  "Le cache a \u00E9t\u00E9 enregistr\u00E9 \u00E0 partir du fichier:";
  IDS_GI_RENDER_INCORRECT_GI                "Versionde de cache IG incorrecte !";
  IDS_GI_RENDER_USED_RECORDS_1              "Enregistrements radiance # 1st utilis\u00E9";
  IDS_GI_RENDER_USED_RECORDS_2              "Enregistrements radiance # 2nd utilis\u00E9";
  IDS_GI_RENDER_USED_RECORDS_3              "Enregistrements radiance # 3rd utilis\u00E9";
  IDS_GI_RENDER_USED_RECORDS_4              "Enregistrements radiance # 4th utilis\u00E9";
  IDS_GI_RENDER_USED_RECORDS_5              "Enregistrements radiance # 5th utilis\u00E9";
  IDS_GI_RENDER_USED_RECORDS_6              "Enregistrements radiance # 5th utilis\u00E9Enregistrements radiance # 5th utilis\u00E9";
  IDS_GI_RENDER_USED_RECORDS_7              "Enregistrements radiance # 7th utilis\u00E9";
  IDS_GI_RENDER_USED_RECORDS_8              "Enregistrements radiance # 8th utilis\u00E9";
  IDS_GI_RENDER_ERROR_ALLOCATE              "Erreur IG - Echec allocation VD";
  IDS_GI_RENDER_CACHE_NONWRITABLE           "Ecriture du fichier cache irradiance IG impossible - veuillez v\u00E9rifier le chemin d'enregistrement !";
  IDS_GI_PREPASS_TITLE                      "Pr\u00E9-passe cache irradiance";
  IDS_GI_PREPASS_PRESAMPLING                "Pr\u00E9-passe cache irradiance - Sc\u00E8ne ";
  IDS_GI_PREPASS_QUICK                      "Pr\u00E9-passe cache irradiance  - Passe rapide...";
  IDS_GI_PREPASS_MAIN                       "Pr\u00E9-passe cache irradiance  - Passe principale";
  IDS_GI_PREPASS_DTRIANGULATION_CORRECTION  "Pr\u00E9-passe cache irradiance - Passe rectificative triangulation Delaunay";
  IDS_GI_PREPASS_LEAST_SQUARES              "Pr\u00E9-passe cache irradiance - Passe rectificative  moindres carr\u00E9s";
  IDS_GI_PREPASS_PROXIMITY                  "Pr\u00E9-passe cache irradiance - Passe rectificative proximit\u00E9";
  IDS_GI_PREPASS_PROXIMITY_COLOR            "Pr\u00E9-passe cache irradiance - Passe rectificative proximit\u00E9 et couleur";
  IDS_GI_PREPASS_SAMPLES_EXISTING           "Nombre d'\u00E9chantillons courant";
  IDS_GI_PREPASS_SAMPLES_ESTIMATING         "Nombre d'\u00E9chantillons en cours d'estimation...";
  IDS_GI_PREPASS_SAMPLES_COUNT_ACCURACY     "Pr\u00E9cision du nombre d'\u00E9chantillons";
  IDS_GI_PREPASS_SAMPLES_COUNT_THRESHOLD    "Seuil  du nombre d'\u00E9chantillons";
  IDS_GI_PREPASS_SAMPLES_COUNT_ESTIMATE     "Estimation du nombre d'\u00E9chantillons";
  IDS_GI_PREPASS_SAMPLES_COUNT_TIME         "Temps d'estimation du nombre d'\u00E9chantillons :";
  IDS_GI_PREPASS_SAMPLES_COUNT_TIME_SUFIX   "secondes";
  IDS_GI_PREPASS_SAMPLES_COUNT              "Nombre d'\u00E9chantillons :";
  IDS_GI_PREPASS_RECORDS                    "Mise \u00E0 jour des enregistrements de profondeur de diffusion #";
  IDS_GI_PREPASS_RECORDS_VISIBLE            "Enregistrements visibles";
  IDS_GI_PREPASS_RECORDS_INTERPOLATE        "Enregistrements interpol\u00E9s";
  IDS_GI_PREPASS_RENDERING                  "Rendu...";
  IDS_GI_PREPASS_FINISHED_PREFIX            "Pr\u00E9-passe termin\u00E9e dans";
  IDS_GI_PREPASS_FINISHED_SUFIX             "secondes";
  IDS_GI_PREPASS_ERROR_MT_INIT              "ERREUR IG - MPThread Init";
  IDS_GI_PREPASS_ERROR_MT_START             "ERREUR IG - MPThread Start";
  IDS_GI_ANIMATION_PREPASS_TITLE            "Pr\u00E9-passe animation IG";
  IDS_GI_ANIMATION_PREPASS_FRAME_PREFIX     "Image :";
  IDS_GI_ANIMATION_PREPASS_FRAME_SUFIX      "de";
  IDS_GI_ANIMATION_PREPASS_RANGE_PREFIX     "Plage Image :";
  IDS_GI_ANIMATION_PREPASS_RANGE_SUFIX      "\u00E0";
  IDS_GI_ANIMATION_PREPASS_TIME             "Temps pr\u00E9-passe";
  IDS_GI_ANIMATION_PREPASS_PROGRESS         "Progression image";
  IDS_GI_ANIMATION_PREPASS_PASS             "Mise \u00E0 jour passe";
  IDS_GI_ANIMATION_SETUP_BYTES              "# Enregistrements, # MB";
  IDS_GI_SKY_BUILD                          "Creation lumi\u00E8res ciel...";
  IDS_OLDGI                                 "Ancienne illumination globale";
  IDS_NEWGI                                 "Illumination globale";
  IDS_OLDCAUSTICS                           "Caustiques";
}