STRINGTABLE MoWorldObject
{
	name "MoDynamics";

	WORLD_SCALE "Skalierung";
	WORLD_TIMESCALE "Zeitma\u00dfstab";

	WORLD_SUBSTEPS "Zwischenschritte";

	WORLD_DENSITY "Dichte";
	WORLD_GRAVITY "Gravitation";

	WORLD_MARGIN "Kollisionstoleranz";

	WORLD_SEED "Startwert";

	WORLD_GROUP_DYNAMICS "Dynamics";
	WORLD_GROUP_EXPERT "Experte";
}
