STRINGTABLE Xambientocclusion
{
	Xambientocclusion "Occlusion ambiante";

	AMBIENTOCCLUSIONSHADER_GRADIENT   "Couleur";
	AMBIENTOCCLUSIONSHADER_MINLENGTH	"Longueur de rayon min.";
	AMBIENTOCCLUSIONSHADER_MAXLENGTH	"Longueur de rayon max.";
	AMBIENTOCCLUSIONSHADER_DISPERSION	"Dispersion";
	AMBIENTOCCLUSIONSHADER_ACCURACY		"Pr\u00e9cision";
	AMBIENTOCCLUSIONSHADER_MINSAMPLES	"Echantillons minimum";
	AMBIENTOCCLUSIONSHADER_MAXSAMPLES	"Echantillons maximum";
	AMBIENTOCCLUSIONSHADER_CONTRAST		"Contraste";
	AMBIENTOCCLUSIONSHADER_ENVIRONMENT "Utiliser l'environnement du ciel";
	AMBIENTOCCLUSIONSHADER_TRANSPARENCY "Evaluer la transparence";
	AMBIENTOCCLUSIONSHADER_SELFTEST "Auto-intersection uniquement";
}
