// C4D-DialogResource

DIALOGSTRINGS IDD_NEW_CITY_DIALOG
{
  IDS_NEW_CITY_CONTINENT  "Kontinent";
  IDS_NEW_CITY_COUNTRY    "Land";
  IDS_NEW_CITY_DIALOG     "Neue Stadt";
  IDS_NEW_CITY_NAME       "Name";
  IDS_STATIC              "Gruppe";
}
