STRINGTABLE Glow
{
	GW_NAME			"Lueur";
	GW_MAXSIZE	"Taille";
	GW_DENS			"Intensit\u00e9";
	GW_BDENS		"Intensit\u00e9 arri\u00e8re";
	GW_LUM			"Luminosit\u00e9";
	GW_GCOL			"Utiliser la couleur" "Utiliser";
	GW_GEDGES		"Frange de lueur";
	GW_COL			"Couleur";
	GW_ZSCALE		"Echelle de zoom";
	GW_DSCALE		"Echelle de distance";
	GW_BAL			"Balance";
	GW_BLUM			"Luminosit\u00e9 arri\u00e8re";
	GW_BLUMON		"Utiliser la luminosit\u00e9 arri\u00e8re" "Utiliser";

	GW_NC_USE		"Utiliser";
	GW_NC_MIN		"Intensit\u00e9 min.";
	GW_NC_MAX		"Intensit\u00e9 max.";
	GW_NC_COLON		"Utiliser une couleur d'incrustation";
	GW_NC_COL		"Couleur d'incrustation";
	GW_NC_COLVAR	"Variation de couleur";
	GW_NC_SIZEON	"Utiliser un d\u00e9grad\u00e9 de taille" "Utiliser";
	GW_NC_GSIZE		"D\u00e9grad\u00e9 de taille" "Taille";
	GW_NC_DENSON	"Utiliser un d\u00e9grad\u00e9 de densit\u00e9" "Utiliser";
	GW_NC_GDENS		"D\u00e9grad\u00e9 de densit\u00e9" "Densit\u00e9";
	GW_NC_LUMON		"Utiliser un d\u00e9grad\u00e9 de luminosit\u00e9" "Utiliser";
	GW_NC_GLUM		"D\u00e9grad\u00e9 de luminosit\u00e9" "Luminosit\u00e9";
	GW_NC_GCOL		"Utiliser un d\u00e9grad\u00e9 de couleurs" "Utiliser";
	GW_NC_GRAD		"D\u00e9grad\u00e9 de couleurs" "Couleur";

	GW_AT_USE		"Utiliser";
	GW_AT_START		"D\u00e9but";
	GW_AT_END		"Fin";
	GW_AT_POS		"R\u00e9f\u00e9rence";
	GW_AT_ZBUFFER	"Tampon-Z";
	GW_AT_3DPOS		"Position 3D";
	GW_AT_SIZEON	"Utiliser un d\u00e9grad\u00e9 de taille" "Utiliser";
	GW_AT_GSIZE		"D\u00e9grad\u00e9 de taille" "Taille";
	GW_AT_DENSON	"Utiliser un d\u00e9grad\u00e9 de densit\u00e9" "Utiliser";
	GW_AT_GDENS		"D\u00e9grad\u00e9 de densit\u00e9" "Densit\u00e9";
	GW_AT_LUMON		"Utiliser un d\u00e9grad\u00e9 de luminosit\u00e9" "Utiliser";
	GW_AT_GLUM		"D\u00e9grad\u00e9 de luminosit\u00e9" "Luminosit\u00e9";
	GW_AT_GCOL		"Utiliser un d\u00e9grad\u00e9 de couleurs" "Utiliser";
	GW_AT_GRAD		"D\u00e9grad\u00e9 de couleurs" "Couleur";

	GW_AL_USE		"Utiliser";
	GW_AL_MIN		"Alpha min.";
	GW_AL_MAX		"Alpha max.";
	GW_AL_SIZEON	"Utiliser un d\u00e9grad\u00e9 de taille" "Utiliser";
	GW_AL_GSIZE		"D\u00e9grad\u00e9 de taille" "Taille";
	GW_AL_DENSON	"Utiliser un d\u00e9grad\u00e9 de densit\u00e9" "Utiliser";
	GW_AL_GDENS		"D\u00e9grad\u00e9 de densit\u00e9" "Densit\u00e9";
	GW_AL_LUMON		"Utiliser un d\u00e9grad\u00e9 de luminosit\u00e9" "Utiliser";
	GW_AL_GLUM		"D\u00e9grad\u00e9 de luminosit\u00e9" "Luminosit\u00e9";
	GW_AL_GCOL		"Utiliser un d\u00e9grad\u00e9 de couleurs" "Utiliser";
	GW_AL_GRAD		"D\u00e9grad\u00e9 de couleurs" "Couleur";

	GW_SN_USE		"Utiliser";
	GW_SN_SH		"Brillance";
	GW_SN_SIZEON	"Utiliser un d\u00e9grad\u00e9 de taille" "Utiliser";
	GW_SN_GSIZE		"D\u00e9grad\u00e9 de taille" "Taille";
	GW_SN_DENSON	"Utiliser un d\u00e9grad\u00e9 de densit\u00e9" "Utiliser";
	GW_SN_GDENS		"D\u00e9grad\u00e9 de densit\u00e9" "Densit\u00e9";
	GW_SN_LUMON		"Utiliser un d\u00e9grad\u00e9 de luminosit\u00e9" "Utiliser";
	GW_SN_GLUM		"D\u00e9grad\u00e9 de luminosit\u00e9" "Luminosit\u00e9";
	GW_SN_GCOL		"Utiliser un d\u00e9grad\u00e9 de couleurs" "Utiliser";
	GW_SN_GRAD		"D\u00e9grad\u00e9 de couleurs" "Couleur";


	GW_FF_USE		"Utiliser";
	GW_FF_TYPE		"Type de bruit";
	GW_FF_TYPE_GAS  "Gazeux";
	GW_FF_TYPE_FIRE	"Pyrotechnique";
	GW_FF_TYPE_ELEC "Electrique";
	GW_FF_INT		"Intensit\u00e9";
	GW_FF_DENS		"Densit\u00e9";
	GW_FF_BRIGHT	"Brillance";
	GW_FF_LUM		"Luminosit\u00e9";
	GW_FF_COLOR		"Couleur";
	GW_FF_COLORON	"Utiliser la couleur" "Utiliser";
	GW_FF_SCALE		"Echelle";
	GW_FF_EXP		"Pic de fusion";
	GW_FF_LEVEL		"D\u00e9tails";
	GW_FF_PHASE		"Phase";
	GW_FF_ANGLE		"Angle";
	GW_FF_SPEED		"D\u00e9rive";
	GW_FF_PSTATIC	"Position statique";
	GW_FF_ADD		"Lueur au sol";
	GW_FF_STR		"Etirement";

	GW_CH_OBJON		"Utiliser l'ID d'objet" "Utiliser";
	GW_CH_OBJ		"ID d'objet";

	GW_GLOBALS_GROUP "Lueur";
	GW_NC_GROUP		"Att\u00e9nuation couleur (avec couleurs non-clamp\u00e9es)" "Couleur";
	GW_ATT_GROUP	"Distance d'att\u00e9nuation" "Distance";
	GW_AL_GROUP		"Att\u00e9nuation Alpha" "Alpha";
	GW_SN_GROUP		"Att\u00e9nuation bas\u00e9e sur les normales de surface" "Surface";
	GW_FF_GROUP		"Bruit";
}
