STRINGTABLE 
{
  IDS_ADVREND_NAME          "Advanced Render 3";
  IDS_DBLUR_NAME            "Tiefenunsch\u00E4rfe";
  IDS_GLOW_NAME             "Gl\u00FChen";
  IDS_HLIGHT_NAME           "Glanzlichter";
  IDS_SPECTRAL_NAME         "Spektral";
  STR_PREPARING_PHOTONTREE  "Photonenbaum vorbereiten...";
  STR_FREEING_PHOTONTREE    "Photonen l\u00f6schen...";
  STR_CASTING_PHOTONS       "Berechne Photonen von '#' (# Photonen / # MB)";
  STR_CONVERTHDRCROSS       "HDR Cross umwandeln...";
  STR_CONVERTHDRPROBE       "HDR Probe umwandeln...";
  IDS_MENU_ABOUT            "\u00DCber HDR-Konvertierung";
  IDS_MENU_THANKS           "Danke an Ken Turkowski, Macher von DeFish";
  IDS_SAVE_ERROR            "Konnte Bild nicht speichern";
  IDS_MBLUR_NAME            "Vektor-Motion-Blur";
  STR_STAT_MOTIONBLUR       "Berechne Vektor-Motion-Blur...";
  IDS_GLOW_NAME2            "Gl\u00FChen (Multiplizieren)";
  IDS_MBLUR_NAME2           "Vektor-Motion-Blur (Multiplizieren)";
  IDS_SSS_NAME              "Subsurfacing Scattering";
  IDS_OBJECTGI              "Berechne Objekt-GI";
  IDS_COLORMAPPING 	    "Farb-Mapping";
  IDS_AO_NAME		    "Ambient Occlusion";
  IDS_CYLINDERLENS	    "Zylindrische Linse";


IDS_GISETUP				"GI Einstellungen";
IDS_GI_SHADERS				"GI Material";
IDS_GI_AREA_LIGHT			"GI Fl\u00e4chenlicht";
IDS_GI_PORTAL				"GI Portal";
IDS_GI_SKY_VIEW				"GI Sky View";
IDS_GI_TAG				"GI Voreinstellungen";
IDS_GI_REAL_SKY				"GI Physikalischer Himmel";


// --- GI Main
IDS_GI_RENDER_FINISHED_PREFIX		"Bild fertig in ";
IDS_GI_RENDER_FINISHED_SUFIX		" Sekunden.";
IDS_GI_RENDER_FRAME			"Rendere Bild: ";
IDS_GI_RENDER_FRAME_FIRST		" (Erstes Bild)";
IDS_GI_RENDER_CACHE_LOAD		"Cache wurde aus folgender Datei geladen: ";
IDS_GI_RENDER_CACHE_SAVE		"Cache wurde in folgender Datei gespeichert: ";
IDS_GI_RENDER_INCORRECT_GI		"Falsche GI Cache Version!";
IDS_GI_RENDER_USED_RECORDS_1		"Verwendete Eintr\u00e4ge in # 1: ";
IDS_GI_RENDER_USED_RECORDS_2		"Verwendete Eintr\u00e4ge in # 2: ";
IDS_GI_RENDER_USED_RECORDS_3		"Verwendete Eintr\u00e4ge in # 3: ";
IDS_GI_RENDER_USED_RECORDS_4		"Verwendete Eintr\u00e4ge in # 4: ";
IDS_GI_RENDER_USED_RECORDS_5		"Verwendete Eintr\u00e4ge in # 5: ";
IDS_GI_RENDER_USED_RECORDS_6		"Verwendete Eintr\u00e4ge in # 6: "; 
IDS_GI_RENDER_USED_RECORDS_7		"Verwendete Eintr\u00e4ge in # 7: "; 
IDS_GI_RENDER_USED_RECORDS_8		"Verwendete Eintr\u00e4ge in # 8: ";
IDS_GI_RENDER_ERROR_ALLOCATE		"GI Fehler - VD Allocate missgl\u00fcckte";
IDS_GI_RENDER_CACHE_NONWRITABLE		"GI Irradiance Cache Datei kann nicht geschrieben werden - bitte Ausgabepfad \u00fcberpr\u00fcfen!";

	// --- GI Prepass
IDS_GI_PREPASS_TITLE			"Irradiance Cache Prepass...";
IDS_GI_PREPASS_PRESAMPLING		"Irradiance Cache Prepass - Vorberechnung der Szene";
IDS_GI_PREPASS_QUICK			"Irradiance Cache Prepass - Schnellberechnung";
IDS_GI_PREPASS_MAIN			"Irradiance Cache Prepass - Hauptberechnung";
IDS_GI_PREPASS_DTRIANGULATION_CORRECTION		"Irradiance Cache Prepass - Delaunay-Triangulation Korrektur";
IDS_GI_PREPASS_LEAST_SQUARES		"Irradiance Cache Prepass - Berechnung kleinste Quadrate";
IDS_GI_PREPASS_PROXIMITY		"Irradiance Cache Prepass - Berechnung Nachbar-Korrektur";
IDS_GI_PREPASS_PROXIMITY_COLOR		"Irradiance Cache Prepass - Berechnung Nachbar- und Farbe-Korrektur";
IDS_GI_PREPASS_SAMPLES_EXISTING		"Aktuelle Sampleanzahl: ";
IDS_GI_PREPASS_SAMPLES_ESTIMATING	"Ermittle Sampleanzahl...";
IDS_GI_PREPASS_SAMPLES_COUNT_ACCURACY	"Sampleanzahl Genauigkeit: ";
IDS_GI_PREPASS_SAMPLES_COUNT_THRESHOLD	"Sampleanzahl Schwellwert: ";
IDS_GI_PREPASS_SAMPLES_COUNT_ESTIMATE	"Sampleanzahl errechnet: ";
IDS_GI_PREPASS_SAMPLES_COUNT_TIME	"Sampleanzahl Berechnungsdauer: ";
IDS_GI_PREPASS_SAMPLES_COUNT_TIME_SUFIX	" Sekunden.";
IDS_GI_PREPASS_SAMPLES_COUNT		"Sampleanzahl: ";
IDS_GI_PREPASS_RECORDS			"Aktualisiere Eintr\u00e4ge f\u00fcr Strahltiefe #";
IDS_GI_PREPASS_RECORDS_VISIBLE		"Sichtbare Eintr\u00e4ge";
IDS_GI_PREPASS_RECORDS_INTERPOLATE	"Interpolierte Eintr\u00e4ge";
IDS_GI_PREPASS_RENDERING		"Rendere...";
IDS_GI_PREPASS_FINISHED_PREFIX		"Prepass beendet in ";
IDS_GI_PREPASS_FINISHED_SUFIX		" Sekunden.";
IDS_GI_PREPASS_ERROR_MT_INIT		"GI Fehler - MPThread Init";
IDS_GI_PREPASS_ERROR_MT_START		"GI Fehler - MPThread Start";
	// --- GI Animation Prepass
IDS_GI_ANIMATION_PREPASS_TITLE		"GI Animationsprepass:";
IDS_GI_ANIMATION_PREPASS_FRAME_PREFIX	"Bild: ";
IDS_GI_ANIMATION_PREPASS_FRAME_SUFIX	" von ";
IDS_GI_ANIMATION_PREPASS_RANGE_PREFIX	"Bildausgabe: ";
IDS_GI_ANIMATION_PREPASS_RANGE_SUFIX	" bis ";
IDS_GI_ANIMATION_PREPASS_TIME		"Prepassdauer: ";
IDS_GI_ANIMATION_PREPASS_PROGRESS	"Fortschritt Bild: ";
IDS_GI_ANIMATION_PREPASS_PASS		"Aktualisiere Pass: ";
	// --- GI Setup
	IDS_GI_ANIMATION_SETUP_BYTES				"# Eintr\u00e4ge, # MB";

	// --- GI Sky
IDS_GI_SKY_BUILD			"Erstelle Himmelslichter...";

IDS_OLDGI "Alte Global Illumination";
IDS_NEWGI "Global Illumination";
IDS_OLDCAUSTICS "Caustics";



}