STRINGTABLE Oconnector
{
  Oconnector                         "Objeto Conector";
  CONNECTOBJECT_WELD                 "Soldar";
  CONNECTOBJECT_TOLERANCE            "Tolerancia";
  CONNECTOBJECT_TEXTURES             "Texturas";
  CONNECTOBJECT_PHONG_MODE           "Modo de Sombreado Phong";
  CONNECTOBJECT_PHONG_MODE_MANUAL    "Manual";
  CONNECTOBJECT_PHONG_MODE_AVERAGE   "Media";
  CONNECTOBJECT_PHONG_MODE_LOW       "Menor";
  CONNECTOBJECT_PHONG_MODE_HIGH      "Mayor";
  CONNECTOBJECT_PHONG_MODE_TOBREAKS  "Como Roturas";
  CONNECTOBJECT_CENTERAXIS           "Centrar Eje";
  CONNECTOBJECT_LINK                 "Objetos";
}