STRINGTABLE renderstatus
{
	renderstatus "Render Status";

	RS_RENDER_GRP		"Render";
		RS_PASS			"Pass";
		RS_LAST_FRAME	"LastFrame";
		RS_ELAPSED		"Elapsed";
		RS_REMAINING	"Remaining";
		RS_FRAME		"Frame";	
	
	RS_OUTPUT_GRP		"Output Settings";	
		RS_NAME			"Name";
		RS_FOLDER		"Folder";
		RS_FORMAT		"Format";
		RS_DEPTH		"Depth";
		RS_CAMERA		"Camera";
		RS_VIEWPORT		"Viewport";
		RS_SIZE			"Size";
		RS_IMAGE_ASPECT	"Image Aspect";
		RS_PIXEL_ASPECT	"Pixel Aspect";
		RS_FIELDS		"Fields";
		RS_GAMMA		"Gamma";
		RS_ALIASING		"Antialiasing";
	
	RS_SCENE_STATS_GRP	"Scene Statistics";	
		RS_OBJECTS		"Objects";
		RS_LIGHTS		"Lights";
		RS_POLYGONS		"Polygons";
		RS_POINTS		"Points";
		RS_MATERIALS	"Materials";
		RS_CPUS			"Cpu Count";
		
	
	RS_CONSOLE_GRP		"Console";
	

}
