STRINGTABLE Xmg_camera
{
	Xmg_camera "Kamera-Shader";

	MGCAMERASHADER_LINK		"Kamera";
	MGCAMERASHADER_HSCALE		"Horizontale Gr\u00f6\u00dfe";
	MGCAMERASHADER_VSCALE		"Vertikale Gr\u00f6\u00dfe";
	MGCAMERASHADER_CALC_FG	"Einschlie\u00dflich Vordergrund";
	MGCAMERASHADER_CALC_BG	"Einschlie\u00dflich Hintergrund";

}
