STRINGTABLE Xmg_camera
{
	Xmg_camera "Shader Kamera";

	MGCAMERASHADER_LINK			"Kamera";
	MGCAMERASHADER_HSCALE		"Horizontaln\u00ED velikost";
	MGCAMERASHADER_VSCALE		"Vertik\u00E1ln\u00ED velikost Scale";
	MGCAMERASHADER_CALC_FG	"V\u010Detn\u011B pop\u0159ed\u00ED";
	MGCAMERASHADER_CALC_BG	"V\u010Detn\u011B pozad\u00ED";
}
