STRINGTABLE Oshader_panel
{
  Oshader_panel                            "\u30B7\u30A7\u30FC\u30C0\u30D1\u30CD\u30EB";
  ID_MG_SHADER_TEXTAG_OFFSETX              "\u30AA\u30D5\u30BB\u30C3\u30C8X";
  ID_MG_SHADER_TEXTAG_OFFSETY              "\u30AA\u30D5\u30BB\u30C3\u30C8Y";
  ID_MG_SHADER_TEXTAG_LENGTHX              "\u9577\u3055X";
  ID_MG_SHADER_TEXTAG_LENGTHY              "\u9577\u3055Y";
  ID_MG_SHADER_SHADER                      "\u30B7\u30A7\u30FC\u30C0";
  ID_MG_SHADER_EDIT_CHANNEL                "\u7DE8\u96C6";
  ID_MG_SHADER_GROUPALPHA                  "\u30A2\u30EB\u30D5\u30A1";
  ID_MG_SHADER_INVERTALPHA                 "\u30A2\u30EB\u30D5\u30A1\u3092\u53CD\u8EE2";
  ID_MG_SHADER_TEXTAG_TILE                 "\u30BF\u30A4\u30EA\u30F3\u30B0";
  ID_MG_SHADER_GROUPSHADER                 "\u30B7\u30A7\u30FC\u30C7\u30A3\u30F3\u30B0";
  ID_MG_SHADER_MATERIALTAG                 "\u30C6\u30AF\u30B9\u30C1\u30E3\u30BF\u30B0";
  ID_MG_SHADER_CHANNELSELECT               "\u30C1\u30E3\u30F3\u30CD\u30EB";
  ID_MG_SHADER_CHANNELSELECT_DISPLACEMENT  "\u5909\u4F4D";
  ID_MG_SHADER_CHANNELSELECT_COLOR         "\u30AB\u30E9\u30FC";
  ID_MG_SHADER_CHANNELSELECT_DIFFUSION     "\u62E1\u6563";
  ID_MG_SHADER_CHANNELSELECT_LUMINANCE     "\u767A\u5149";
  ID_MG_SHADER_CHANNELSELECT_TRANSPARENCY  "\u900F\u904E";
  ID_MG_SHADER_CHANNELSELECT_REFLECTION    "\u93E1\u9762\u53CD\u5C04";
  ID_MG_SHADER_CHANNELSELECT_ENVIRONMENT   "\u74B0\u5883";
  ID_MG_SHADER_CHANNELSELECT_BUMP          "\u30D0\u30F3\u30D7";
  ID_MG_SHADER_CHANNELSELECT_ALPHA         "\u30A2\u30EB\u30D5\u30A1";
  ID_MG_SHADER_CHANNELSELECT_SPECULAR      "\u30B9\u30DA\u30AD\u30E5\u30E9";
  ID_MG_SHADER_CHANNELSELECT_NORMAL        "\u6CD5\u7DDA";
  ID_MG_SHADER_CHANNELSELECT_DIRECT        "\u30AB\u30B9\u30BF\u30E0\u30B7\u30A7\u30FC\u30C0";
  ID_MG_SHADER_GROUPPROJECTION             "\u30DE\u30C3\u30D4\u30F3\u30B0";
  ID_MG_SHADER_USE                         "\u4F7F\u3046";
  ID_MG_SHADER_USE_GRAY                    "\u30B0\u30EC\u30FC";
  ID_MG_SHADER_USE_ALPHA                   "\u30A2\u30EB\u30D5\u30A1";
  ID_MG_SHADER_USE_RED                     "R(\u8D64)";
  ID_MG_SHADER_USE_GREEN                   "G(\u7DD1)";
  ID_MG_SHADER_USE_BLUE                    "B(\u9752)";
}