STRINGTABLE Oshader_panel
{
	Oshader_panel "Shader panel";

	ID_MG_SHADER_TEXTAG_OFFSETX "PosunX";
	ID_MG_SHADER_TEXTAG_OFFSETY "PosunY";
	ID_MG_SHADER_TEXTAG_LENGTHX "D\u00E9lkaX";
	ID_MG_SHADER_TEXTAG_LENGTHY "D\u00E9lkaY";
	ID_MG_SHADER_SHADER "Shader";
	ID_MG_SHADER_EDIT_CHANNEL "Upravit";
	ID_MG_SHADER_GROUPALPHA "Alfa";
	ID_MG_SHADER_INVERTALPHA "Invertovat alfu";
	ID_MG_SHADER_TEXTAG_TILE "Dla\u017Edice";
	ID_MG_SHADER_GROUPSHADER "Shader";
	ID_MG_SHADER_MATERIALTAG "Vlastnost Textura";
	ID_MG_SHADER_CHANNELSELECT "Kan\u00E1l";
	ID_MG_SHADER_CHANNELSELECT_DISPLACEMENT "Deforma\u010Dn\u00ED mapa";
	ID_MG_SHADER_CHANNELSELECT_COLOR "Barva";
	ID_MG_SHADER_CHANNELSELECT_DIFFUSION "Povrchov\u00E1 \u00FAprava";
	ID_MG_SHADER_CHANNELSELECT_LUMINANCE "Sv\u00EDtivost";
	ID_MG_SHADER_CHANNELSELECT_TRANSPARENCY "Pr\u016Fhlednost";
	ID_MG_SHADER_CHANNELSELECT_REFLECTION "Odrazivost";
	ID_MG_SHADER_CHANNELSELECT_ENVIRONMENT "Prost\u0159ed\u00ED";
	ID_MG_SHADER_CHANNELSELECT_BUMP "Hrbolatost";
	ID_MG_SHADER_CHANNELSELECT_ALPHA "Alfa";
	ID_MG_SHADER_CHANNELSELECT_SPECULAR "Odlesk";
	ID_MG_SHADER_CHANNELSELECT_NORMAL "Norm\u00E1ly";
	ID_MG_SHADER_CHANNELSELECT_DIRECT "Vlastn\u00ED shader";
	ID_MG_SHADER_GROUPPROJECTION "Mapov\u00E1n\u00ED";
	ID_MG_SHADER_USE "Pou\u017E\u00EDt";
	ID_MG_SHADER_USE_GRAY "\u0160ed\u00E1";
	ID_MG_SHADER_USE_ALPHA "Alfa";
	ID_MG_SHADER_USE_RED "\u010Cerven\u00E1";
	ID_MG_SHADER_USE_GREEN "Zelen\u00E1";
	ID_MG_SHADER_USE_BLUE "Modr\u00E1";
}
