STRINGTABLE Oetarget
{
  Oetarget                             "Objetivo";

  MGTARGETEFFECTOR_OBJECT              "Objeto Objetivo";

  MGTARGETEFFECTOR_PITCH               "Usar Pitch";
  MGTARGETEFFECTOR_REVERSEVECTOR       "Heading Inverso";

  MGTARGETEFFECTOR_GROUPEFFECTOR       "Efecto";

  MGTARGETEFFECTOR_STRENGTH            "Fuerza";

  MGTARGETEFFECTOR_MODE                "Modo del Objetivo";
  MGTARGETEFFECTOR_MODE_OBJECT         "Objeto Objetivo";
  MGTARGETEFFECTOR_MODE_NEXT           "Nodo Siguiente";
  MGTARGETEFFECTOR_MODE_PREV           "Nodo Anterior";
  MGTARGETEFFECTOR_MODE_CAMERA         "Mirar a la C\u00E1mara";

  MGTARGETEFFECTOR_REACT               "Repeler";
  MGTARGETEFFECTOR_RANGE               "Distancia";
  ETARG_RANGE_STRENGTH                 "Fuerza de Distancia";

  MGTARGETEFFECTOR_PRIMITIVEAXIS       "Vector Superior";
  MGTARGETEFFECTOR_UP                  "Objeto";

  MGTARGETEFFECTOR_PRIMITIVEAXIS_NONE  "Ninguno";
  MGTARGETEFFECTOR_PRIMITIVEAXIS_LINK  "Objeto";
  MGTARGETEFFECTOR_PRIMITIVEAXIS_XP    "X+";
  MGTARGETEFFECTOR_PRIMITIVEAXIS_XN    "X-";
  MGTARGETEFFECTOR_PRIMITIVEAXIS_YP    "Y+";
  MGTARGETEFFECTOR_PRIMITIVEAXIS_YN    "Y-";
  MGTARGETEFFECTOR_PRIMITIVEAXIS_ZP    "Z+";
  MGTARGETEFFECTOR_PRIMITIVEAXIS_ZN    "Z-";

  MGTARGETEFFECTOR_SELECTION           "Selecci\u00F3n";
}