STRINGTABLE Oshader_panel
{
  Oshader_panel                            "Panel de Shader";

  ID_MG_SHADER_TEXTAG_OFFSETX              "Desfase X";
  ID_MG_SHADER_TEXTAG_OFFSETY              "Desfase Y";
  ID_MG_SHADER_TEXTAG_LENGTHX              "Longitud X";
  ID_MG_SHADER_TEXTAG_LENGTHY              "Longitud Y";
  ID_MG_SHADER_SHADER                      "Shader";
  ID_MG_SHADER_EDIT_CHANNEL                "Editar";
  ID_MG_SHADER_GROUPALPHA                  "Alfa";
  ID_MG_SHADER_INVERTALPHA                 "Invertir Alfa";
  ID_MG_SHADER_TEXTAG_TILE                 "Repetir";
  ID_MG_SHADER_GROUPSHADER                 "Sombreado";
  ID_MG_SHADER_MATERIALTAG                 "Etiqueta Textura";
  ID_MG_SHADER_CHANNELSELECT               "Canal";
  ID_MG_SHADER_CHANNELSELECT_DISPLACEMENT  "Desplazamiento";
  ID_MG_SHADER_CHANNELSELECT_COLOR         "Color";
  ID_MG_SHADER_CHANNELSELECT_DIFFUSION     "Difusi\u00F3n";
  ID_MG_SHADER_CHANNELSELECT_LUMINANCE     "Luminosidad";
  ID_MG_SHADER_CHANNELSELECT_TRANSPARENCY  "Transparencia";
  ID_MG_SHADER_CHANNELSELECT_REFLECTION    "Reflexi\u00F3n";
  ID_MG_SHADER_CHANNELSELECT_ENVIRONMENT   "Entorno";
  ID_MG_SHADER_CHANNELSELECT_BUMP          "Relieve";
  ID_MG_SHADER_CHANNELSELECT_ALPHA         "Alfa";
  ID_MG_SHADER_CHANNELSELECT_SPECULAR      "Especular";
  ID_MG_SHADER_CHANNELSELECT_NORMAL        "Normal";
  ID_MG_SHADER_CHANNELSELECT_DIRECT        "Shader Personalizado";
  ID_MG_SHADER_GROUPPROJECTION             "Mapear";
  ID_MG_SHADER_USE                         "Usar";
  ID_MG_SHADER_USE_GRAY                    "Gris";
  ID_MG_SHADER_USE_ALPHA                   "Alfa";
  ID_MG_SHADER_USE_RED                     "Rojo";
  ID_MG_SHADER_USE_GREEN                   "Verde";
  ID_MG_SHADER_USE_BLUE                    "Azul";
}