STRINGTABLE Omograph_matrix
{
	Omograph_matrix "Matrix-Object";

	MGMATRIXOBJECT_MODE "Generieren";
	MGMATRIXOBJECT_MODE_MATRIX "Nur Matrizen";
	MGMATRIXOBJECT_MODE_TP "Thinking Particles";

	MGMATRIXOBJECT_PARTICLE_GROUP "TP Gruppe";

	MGMATRIXOBJECT_PARTICLE_BLENDFOLLOW "Folgen";
	MGMATRIXOBJECT_PARTICLE_BLENDDIRECT "Fesseln";

	MGMATRIXOBJECT_TPPRIORITY "Partikelpriorit\u00e4t";
	MGMATRIXOBJECT_TPPRIORITY_BEFORE "Vor Effektoren";
	MGMATRIXOBJECT_TPPRIORITY_AFTER "Nach Effektoren";

	MATRIX_SHADER "Shader";
	MGMATRIXOBJECT_GROUPBASE "BaseForm";
}
