STRINGTABLE Xmg_camera
{
  Xmg_camera              "Shader cam\u00E9ra";
  MGCAMERASHADER_LINK     "Cam\u00E9ra";
  MGCAMERASHADER_HSCALE   "Echelle horizontale";
  MGCAMERASHADER_VSCALE   "Echelle verticale";
  MGCAMERASHADER_CALC_FG  "Premier-plan inclus";
  MGCAMERASHADER_CALC_BG  "Fond inclus";
}