STRINGTABLE Xmg_beat
{
	Xmg_beat "Beat-Shader";

	MGBEATSHADER_BPM "Schl\u00e4ge pro Minute";
	MGBEATSHADER_PEAK "Scheitelpunktabstand";
	MGBEATSHADER_SHAPE "Bereichskurve";
	MGBEATSHADER_INVERSE "Invertieren";
}
