STRINGTABLE Xmg_multi
{
	Xmg_multi "Multi Shader";

	MGMULTISHADER_MODE "Re\u017Eim";
	MGMULTISHADER_MODE_INDEXRATIO "Index koeficient";
	MGMULTISHADER_MODE_COLORBRIGHT "Jas barvy";
	MGMULTISHADER_MODE_COLORX "Barva \u010Derven\u00E1";
	MGMULTISHADER_MODE_COLORY "Barva zelen\u00E1";
	MGMULTISHADER_MODE_COLORZ "Barva modr\u00E1";
	MGMULTISHADER_ADD "P\u0159idat";
	MGMULTISHADER_SUB "Odebrat";
	MGMULTISHADER_CLEAR "\u010Cist\u00E9";
	MGMULTISHADER_CASTMOVIE "Do vrstev";
	MGMULTISHADER_GROUPSHADER "Shadery";
}
