STRINGTABLE Oespline
{
  Oespline                                  "Spline";
  MGSPLINEEFFECTOR_SPLINE                   "Spline";
  MGSPLINEEFFECTOR_OFFSET                   "D\u00E9calage";
  MGSPLINEEFFECTOR_START                    "D\u00E9but";
  MGSPLINEEFFECTOR_END                      "Fin";
  MGSPLINEEFFECTOR_CLAMP                    "Clamper";
  MGSPLINEEFFECTOR_FALLOFFSTRENGTH          "Modificateur d'att\u00E9nuation";
  MGSPLINEEFFECTOR_OFFSETMODE               "Mode";
  MGSPLINEEFFECTOR_OFFSETMODE_STEP          "Par \u00E9tapes";
  MGSPLINEEFFECTOR_OFFSETMODE_FALLOFF       "Att\u00E9nuation";
  MGSPLINEEFFECTOR_OFFSETMODE_RELATIVE      "Relatif";
  MGSPLINEEFFECTOR_SEGMENTMODE              "Mode de segmentation";
  MGSPLINEEFFECTOR_SEGMENTMODE_INDEX        "Utiliser l'indice";
  MGSPLINEEFFECTOR_SEGMENTMODE_OFFSET       "Espacement uniforme";
  MGSPLINEEFFECTOR_SEGMENTMODE_RANDOM       "Al\u00E9atoire";
  MGSPLINEEFFECTOR_SEGMENTMODE_SPACED       "Espacement complet";
  MGSPLINEEFFECTOR_SEGMENTINDEX             "Segmentation";
  MGSPLINEEFFECTOR_SEGMENTSEED              "Source";
  MGSPLINEEFFECTOR_RELATIVEAXIS             "Axe de d\u00E9calage relatif";
  MGSPLINEEFFECTOR_RELATIVEAXIS_X           "X";
  MGSPLINEEFFECTOR_RELATIVEAXIS_Y           "Y";
  MGSPLINEEFFECTOR_RELATIVEAXIS_Z           "Z";
  MGSPLINEEFFECTOR_RELATIVEAXIS_XNEG        "-X";
  MGSPLINEEFFECTOR_RELATIVEAXIS_YNEG        "-Y";
  MGSPLINEEFFECTOR_RELATIVEAXIS_ZNEG        "-Z";
  MGSPLINEEFFECTOR_GROUPEFFECTOR            "Effecteur";
  MGSPLINEEFFECTOR_GROUPPARAMETER           "Param\u00E8tres";
  MGSPLINEEFFECTOR_GROUPTRANSFORM           "Transformation";
  MGSPLINEEFFECTOR_STRENGTH                 "Intensit\u00E9";
  MGSPLINEEFFECTOR_TRANSFORMMODE            "Mode de transformation";
  MGSPLINEEFFECTOR_TRANSFORMMODE_RELATIVE   "Relative au noeud";
  MGSPLINEEFFECTOR_TRANSFORMMODE_RELSPLINE  "Relative \u00E0 la spline";
  MGSPLINEEFFECTOR_TRANSFORMMODE_ABSOLUTE   "Absolue";
  MGSPLINEEFFECTOR_POSITION_ACTIVE          "Position";
  MGSPLINEEFFECTOR_ROTATION_ACTIVE          "Rotation";
  MGSPLINEEFFECTOR_ROTATION                 "R";
  MGSPLINEEFFECTOR_RAIL_SPLINE              "Rail";
  MGSPLINEEFFECTOR_TARGET_RAIL              "Rail cible";
  MGSPLINEEFFECTOR_UP_VECTOR                "Vecteur de correction";
}