STRINGTABLE Omograph_matrix
{
	Omograph_matrix "Matice objekt";

	MGMATRIXOBJECT_MODE "Generov\u00E1n\u00ED";
	MGMATRIXOBJECT_MODE_MATRIX "Pouze matice";
	MGMATRIXOBJECT_MODE_TP "Thinking Particles";

	MGMATRIXOBJECT_PARTICLE_GROUP "TP skupina";

	MGMATRIXOBJECT_PARTICLE_BLENDFOLLOW "N\u00E1sledov\u00E1n\u00ED";
	MGMATRIXOBJECT_PARTICLE_BLENDDIRECT "Omezen\u00ED";

	MGMATRIXOBJECT_TPPRIORITY "Priorita \u010D\u00E1stic";
	MGMATRIXOBJECT_TPPRIORITY_BEFORE "P\u0159ed efektory";
	MGMATRIXOBJECT_TPPRIORITY_AFTER "Po efektorech";

	MATRIX_SHADER "Shader";
	MGMATRIXOBJECT_GROUPBASE "Z\u00E1kladn\u00ED forma";
}
