STRINGTABLE Xmg_multi
{
	Xmg_multi "Multi Shader";

	MGMULTISHADER_MODE "Mode";
	MGMULTISHADER_MODE_INDEXRATIO "Index Ratio";
	MGMULTISHADER_MODE_COLORBRIGHT "Color Brightness";
	MGMULTISHADER_MODE_COLORX "Color Red";
	MGMULTISHADER_MODE_COLORY "Color Green";
	MGMULTISHADER_MODE_COLORZ "Color Blue";
	MGMULTISHADER_ADD "Add";
	MGMULTISHADER_SUB "Sub";
	MGMULTISHADER_CLEAR "Clear";
	MGMULTISHADER_CASTMOVIE "To Layers";
	MGMULTISHADER_GROUPSHADER "Shaders";
}
