STRINGTABLE Xmg_multi
{
	Xmg_multi "Multi-Shader";

	MGMULTISHADER_MODE "Modus";
	MGMULTISHADER_MODE_INDEXRATIO "Indexverh\u00e4ltnis";
	MGMULTISHADER_MODE_COLORBRIGHT "Farbe Helligkeit";
	MGMULTISHADER_MODE_COLORX "Farbe Rot";
	MGMULTISHADER_MODE_COLORY "Farbe Gr\u00fcn";
	MGMULTISHADER_MODE_COLORZ "Farbe Blau";
	MGMULTISHADER_ADD "Hinzuf\u00fcgen";
	MGMULTISHADER_SUB "L\u00f6schen";
	MGMULTISHADER_CLEAR "Alle l\u00f6schen";
	MGMULTISHADER_CASTMOVIE "Zu Ebenen";
	MGMULTISHADER_GROUPSHADER "Shader";
}
