STRINGTABLE Xmg_beat
{
  Xmg_beat              "Sombreado Latido";
  MGBEATSHADER_BPM      "BPM";
  MGBEATSHADER_PEAK     "Rango M\u00E1ximo";
  MGBEATSHADER_SHAPE    "Curva de Rango";
  MGBEATSHADER_INVERSE  "Inverso";
}