STRINGTABLE Omograph_matrix
{
  Omograph_matrix                      "Objeto Matriz";
  MGMATRIXOBJECT_MODE                  "Generar";
  MGMATRIXOBJECT_MODE_MATRIX           "S\u00F3lo Matrices";
  MGMATRIXOBJECT_MODE_TP               "Thinking Particles";
  MGMATRIXOBJECT_PARTICLE_GROUP        "Grupo TP";
  MGMATRIXOBJECT_PARTICLE_BLENDFOLLOW  "Seguir";
  MGMATRIXOBJECT_PARTICLE_BLENDDIRECT  "Limitar";
  MGMATRIXOBJECT_TPPRIORITY            "Prioridad Part\u00EDculas";
  MGMATRIXOBJECT_TPPRIORITY_BEFORE     "Antes de Efectos";
  MGMATRIXOBJECT_TPPRIORITY_AFTER      "Despu\u00E9s de Efectos";
  MATRIX_SHADER                        "Shader";
  MGMATRIXOBJECT_GROUPBASE             "Forma Base";
}