STRINGTABLE Xmg_beat
{
  Xmg_beat              "\u30CF\u30FC\u30C8\u30D3\u30FC\u30C8\u30B7\u30A7\u30FC\u30C0";
  MGBEATSHADER_BPM      "1\u5206\u9593\u306E\u30D3\u30FC\u30C8\u6570";
  MGBEATSHADER_PEAK     "\u30D4\u30FC\u30AF\u30EC\u30F3\u30B8";
  MGBEATSHADER_SHAPE    "\u30EC\u30F3\u30B8\u30AB\u30FC\u30D6";
  MGBEATSHADER_INVERSE  "\u53CD\u8EE2";
}