STRINGTABLE Omospline
{
	Omospline "MoSpline-Objekt";

	MGMOSPLINEOBJECT_GROUP_BASIC		"Einfach";
	MGMOSPLINEOBJECT_GROUP_TURTLE		"Turtle";
	MGMOSPLINEOBJECT_GROUP_SPLINE		"Spline";
	
	MGMOSPLINEOBJECT_LENGTH			"L\u00e4nge";
	MGMOSPLINEOBJECT_STEPS			"Schritte";
	MGMOSPLINEOBJECT_SEGMENTS		"Segmente";
	MGMOSPLINEOBJECT_GROWTH_START		"Start";
	MGMOSPLINEOBJECT_GROWTH_END		"Ende";
	MGMOSPLINEOBJECT_GROWTH_OFFSET		"Offset";
	MGMOSPLINEOBJECT_EXTEND_CURVE_START	"Stetig";
	MGMOSPLINEOBJECT_EXTEND_CURVE_END	"Stetig";
	MGMOSPLINEOBJECT_EXTEND_SPIRAL_START	"Spirale";
	MGMOSPLINEOBJECT_EXTEND_SPIRAL_END	"Spirale";
	MGMOSPLINEOBJECT_EXTEND_EXTEND_START	"Verl\u00e4ngern Start";
	MGMOSPLINEOBJECT_EXTEND_EXTEND_END	"Verl\u00e4ngern Ende";
	MGMOSPLINEOBJECT_EXTEND_SMOOTHED_START	"Gegl\u00e4ttet";
	MGMOSPLINEOBJECT_EXTEND_SMOOTHED_END	"Gegl\u00e4ttet";
	MGMOSPLINEOBJECT_EXTEND_STEP_START	"Spiralgr\u00f6\u00dfe";
	MGMOSPLINEOBJECT_EXTEND_STEP_END	"Spiralgr\u00f6\u00dfe";
	MGMOSPLINEOBJECT_EXTEND_SCALE_START	"Gr\u00f6\u00dfe";
	MGMOSPLINEOBJECT_EXTEND_SCALE_END	"Gr\u00f6\u00dfe";
	MGMOSPLINEOBJECT_TWIST			"Verdrehen";
	MGMOSPLINEOBJECT_BEND			"Biegen";
	MGMOSPLINEOBJECT_CURVE			"Kr\u00fcmmen";
	MGMOSPLINEOBJECT_ANGLE_H		"Winkel H";
	MGMOSPLINEOBJECT_ANGLE_P		"Winkel P";
	MGMOSPLINEOBJECT_ANGLE_B		"Winkel B";
	MGMOSPLINEOBJECT_WIDTH			"Breite";
	MGMOSPLINEOBJECT_WIDTH_SPLINE		"Breite Spline"	"Spline";
	MGMOSPLINEOBJECT_WIDTH_FORMULA		"Breite Formel"	"Formel";
	MGMOSPLINEOBJECT_SOURCE_SPLINE		"Quellspline";
	MGMOSPLINEOBJECT_SOURCE_RAIL		"Quellrail";
	MGMOSPLINEOBJECT_DEST_SPLINE		"Zielspline";
	MGMOSPLINEOBJECT_DEST_RAILX		"Ziel Rail X";
	MGMOSPLINEOBJECT_DEST_RAILY		"Ziel Rail Y";
	MGMOSPLINEOBJECT_DEST_POLY		"Zielpolygon";
	MGMOSPLINEOBJECT_TURTLE			"Turtle";
	MGMOSPLINEOBJECT_CURVATURE_ORDER	"Curvature Order";
	MGMOSPLINEOBJECT_CURVATURE_ORDER_YXZ	"Biegen->Kr\u00fcmmen->Verdrehen";
	MGMOSPLINEOBJECT_CURVATURE_ORDER_YZX	"Biegen->Verdrehen->Kr\u00fcmmen";
	MGMOSPLINEOBJECT_CURVATURE_ORDER_ZYX	"Verdrehen->Biegen->Kr\u00fcmmen";
	MGMOSPLINEOBJECT_CURVATURE_ORDER_ZXY	"Verdrehen->Kr\u00fcmmen->Biegen";
	MGMOSPLINEOBJECT_CURVATURE_ORDER_XZY	"Kr\u00fcmmen->Verdrehen->Biegen";
	MGMOSPLINEOBJECT_CURVATURE_ORDER_XYZ	"Kr\u00fcmmen->Biegen->Verdrehen";
	MGMOSPLINEOBJECT_TWIST_SPLINE		"Verdrehen Spline"	"Spline";
	MGMOSPLINEOBJECT_TWIST_FORMULA		"Verdrehen Formel"	"Formel";
	MGMOSPLINEOBJECT_TWIST_MAINTAIN		"Verdrehen Winkel halten" "Winkel halten";
	MGMOSPLINEOBJECT_TWIST_GLOBAL		"Verdrehen Weltkoordinaten" "Weltkoordinaten";
	MGMOSPLINEOBJECT_TWIST_STRENGTHMIN	"Verdrehen Minimum"	"Min";
	MGMOSPLINEOBJECT_TWIST_STRENGTHMAX	"Verdrehen Maximum"	"Max";
	MGMOSPLINEOBJECT_BEND_SPLINE		"Biegen Spline"	"Spline";
	MGMOSPLINEOBJECT_BEND_FORMULA		"Biegen Formel"	"Formel";
	MGMOSPLINEOBJECT_BEND_MAINTAIN		"Biegen Winkel halten" "Winkel halten";
	MGMOSPLINEOBJECT_BEND_GLOBAL		"Biegen Weltkoordinaten" "Weltkoordinaten";
	MGMOSPLINEOBJECT_BEND_STRENGTHMIN	"Biegen Minimum"	"Min";
	MGMOSPLINEOBJECT_BEND_STRENGTHMAX	"Biegen Maximum"	"Max";
	MGMOSPLINEOBJECT_CURVE_SPLINE		"Kr\u00fcmmen Spline"	"Spline";
	MGMOSPLINEOBJECT_CURVE_FORMULA		"Kr\u00fcmmen Formel"	"Formel";
	MGMOSPLINEOBJECT_CURVE_MAINTAIN		"Kr\u00fcmmen Winkel halten" "Winkel halten";
	MGMOSPLINEOBJECT_CURVE_GLOBAL		"Kr\u00fcmmen Weltkoordinaten" "Weltkoordinaten";
	MGMOSPLINEOBJECT_CURVE_STRENGTHMIN	"Kr\u00fcmmen Minimum"	"Min";
	MGMOSPLINEOBJECT_CURVE_STRENGTHMAX	"Kr\u00fcmmen Maximum"	"Max";
	MGMOSPLINEOBJECT_ANGLE_H_SPLINE		"Winkel H Spline"	"Spline";
	MGMOSPLINEOBJECT_ANGLE_H_FORMULA	"Winkel H Formula"	"Formel";
	MGMOSPLINEOBJECT_ANGLE_P_SPLINE		"Winkel P Spline"	"Spline";
	MGMOSPLINEOBJECT_ANGLE_P_FORMULA	"Winkel P Formula"	"Formel";
	MGMOSPLINEOBJECT_ANGLE_B_SPLINE		"Winkel B Spline"	"Spline";
	MGMOSPLINEOBJECT_ANGLE_B_FORMULA	"Winkel B Formula"	"Formel";
	MGMOSPLINEOBJECT_LENGTH_SPLINE		"L\u00e4nge Spline"	"Spline";
	MGMOSPLINEOBJECT_LENGTH_FORMULA		"L\u00e4nge Formel"	"Formel";
	MGMOSPLINEOBJECT_MODE			"Modus";
	MGMOSPLINEOBJECT_DISPLAYMODE		"Anzeigemodus";
	MGMOSPLINEOBJECT_GROWMODE		"Wachstumsmodus";
	MGMOSPLINEOBJECT_TURTLE_GROWTH		"Wachstum";
	MGMOSPLINEOBJECT_TURTLE_BASEANGLE	"Standardwinkel";
	MGMOSPLINEOBJECT_TURTLE_BASESCALE	"Standardgr\u00f6\u00dfe";
	MGMOSPLINEOBJECT_TURTLE_BASEMOVE	"Standardl\u00e4nge";
	MGMOSPLINEOBJECT_TURTLE_ADDANGLE	"Winkelmultiplikator";
	MGMOSPLINEOBJECT_TURTLE_ADDSCALE	"Gr\u00f6\u00dfenmultiplikator";
	MGMOSPLINEOBJECT_TURTLE_ADDMOVE		"L\u00e4ngenmultiplikator";
	MGMOSPLINEOBJECT_TURTLE_GROWANGLE	"Wachstum Winkel";
	MGMOSPLINEOBJECT_TURTLE_GROWSCALE	"Wachstum Gr\u00f6\u00dfe";
	MGMOSPLINEOBJECT_TURTLE_GROWMOVE	"Wachstum L\u00e4nge";
	MGMOSPLINEOBJECT_TURTLE_GROUP_VALUES	"Werte";
	MGMOSPLINEOBJECT_TURTLE_GROUP_TURTLE	"Turtle";
	MGMOSPLINEOBJECT_GROUP_EFFECTORS	"Effektoren";
	MGMOSPLINEOBJECT_GROUP_FIELDS		"Felder";
	MGMOSPLINEOBJECT_PARTICLEFIELDS		"Felder";
	MGMOSPLINEOBJECT_FIELD_MODE		"Modus";
	MGMOSPLINEOBJECT_FIELD_MODE_INCLUDE	"Einschlie\u00dfen";
	MGMOSPLINEOBJECT_FIELD_MODE_EXCLUDE	"Ausschlie\u00dfen";
	MGMOSPLINEOBJECT_TURTLE_MODIFIER	"Regeln";
	MGMOSPLINEOBJECT_TURTLE_BASETROPISM	"Tropismus";
	MGMOSPLINEOBJECT_TURTLE_RANDOMISATION	"Zufall";
	MGMOSPLINEOBJECT_TURTLE_RANDOM_SEED	"Startwert";
	MGMOSPLINEOBJECT_TURTLE_CONTEXT_IGNORE	"Kontext ignorieren";
	MGMOSPLINEOBJECT_TURTLE_OUTPUT		"Resultat";
	MGMOSPLINEOBJECT_SPLINE_WIDTH		"Breite";
	MGMOSPLINEOBJECT_SPLINE_WIDTH_SPLINE	"Breite Spline" "Spline";
	MGMOSPLINEOBJECT_SPLINE_WIDTH_FORMULA	"Breite Formula" "Formel";
	MGMOSPLINEOBJECT_SPLINE_MODE		"Erzeugemodus";
	MGMOSPLINEOBJECT_SPLINE_MODE_VERTS	"Punkte";
	MGMOSPLINEOBJECT_SPLINE_MODE_COUNT	"Anzahl";
	MGMOSPLINEOBJECT_SPLINE_MODE_EVEN	"Gleichm\u00e4\u00dfig";
	MGMOSPLINEOBJECT_SPLINE_MODE_STEP	"Schritt";
	MGMOSPLINEOBJECT_SPLINE_COUNT		"Anzahl";
	MGMOSPLINEOBJECT_SPLINE_COUNT_STEP	"Schritt";
	MGMOSPLINEOBJECT_EFFECTORLIST		"Effektoren";
	MGMOSPLINEOBJECT_MODE_BASIC		"Einfach";
	MGMOSPLINEOBJECT_MODE_TURTLE		"Turtle";
	MGMOSPLINEOBJECT_MODE_SPLINE		"Spline";
	MGMOSPLINEOBJECT_MODE_USER		"Benutzer";

		
	MGMOSPLINEOBJECT_DISPLAYMODE_LINE	"Linie";
	MGMOSPLINEOBJECT_DISPLAYMODE_2LINE	"Doppellinie";
	MGMOSPLINEOBJECT_DISPLAYMODE_SHAPE	"Volle Form";
		
	MGMOSPLINEOBJECT_GROWMODE_ALL		"Gesamter Spline";
	MGMOSPLINEOBJECT_GROWMODE_SEPARATE	"Separate Segmente";
}
