STRINGTABLE Xmg_beat
{
	Xmg_beat "Mati\u00e8re Pulsations";

	MGBEATSHADER_BPM "Pulsations par minute";
	MGBEATSHADER_PEAK "Cr\u00eate";
	MGBEATSHADER_SHAPE "Courbe d'intervalle";
	MGBEATSHADER_INVERSE "Inverser";
}
