STRINGTABLE Omospline
{
	Omospline "MoSpline";

	MGMOSPLINEOBJECT_GROUP_BASIC							"Simple";
	MGMOSPLINEOBJECT_GROUP_TURTLE							"Tortuga";
	MGMOSPLINEOBJECT_GROUP_SPLINE							"Spline";
	
	MGMOSPLINEOBJECT_LENGTH										"Longitud";
	MGMOSPLINEOBJECT_STEPS										"Pasos";
	MGMOSPLINEOBJECT_SEGMENTS									"Segmentos";
	MGMOSPLINEOBJECT_GROWTH_START							"Inicio";
	MGMOSPLINEOBJECT_GROWTH_END								"Final";
	MGMOSPLINEOBJECT_GROWTH_OFFSET						"Desfase";
	MGMOSPLINEOBJECT_EXTEND_CURVE_START				"Curvar";
	MGMOSPLINEOBJECT_EXTEND_CURVE_END					"Curvar";
	MGMOSPLINEOBJECT_EXTEND_SPIRAL_START			"Espiral";
	MGMOSPLINEOBJECT_EXTEND_SPIRAL_END				"Espiral";
	MGMOSPLINEOBJECT_EXTEND_EXTEND_START			"Prolongar Inicio";
	MGMOSPLINEOBJECT_EXTEND_EXTEND_END				"Prolongar Final";
	MGMOSPLINEOBJECT_EXTEND_SMOOTHED_START		"Suavizado";
	MGMOSPLINEOBJECT_EXTEND_SMOOTHED_END			"Suavizado";
	MGMOSPLINEOBJECT_EXTEND_STEP_START				"Escala Espiral";
	MGMOSPLINEOBJECT_EXTEND_STEP_END					"Escala Espiral";
	MGMOSPLINEOBJECT_EXTEND_SCALE_START				"Escalado";
	MGMOSPLINEOBJECT_EXTEND_SCALE_END					"Escalado";
	MGMOSPLINEOBJECT_TWIST										"Torcer";
	MGMOSPLINEOBJECT_BEND											"Doblar";
	MGMOSPLINEOBJECT_CURVE										"Curvar";
	MGMOSPLINEOBJECT_ANGLE_H									"\u00C1ngulo H";
	MGMOSPLINEOBJECT_ANGLE_P									"\u00C1ngulo P";
	MGMOSPLINEOBJECT_ANGLE_B									"\u00C1ngulo B";
	MGMOSPLINEOBJECT_WIDTH										"Anchura";
	MGMOSPLINEOBJECT_WIDTH_SPLINE							"Spline de Anchura"	"Spline";
	MGMOSPLINEOBJECT_WIDTH_FORMULA						"F\u00F3rmula de Anchura"	"F\u00F3rmula";
	MGMOSPLINEOBJECT_SOURCE_SPLINE						"Spline de Origen";
	MGMOSPLINEOBJECT_SOURCE_RAIL							"Rail de Origen";
	MGMOSPLINEOBJECT_DEST_SPLINE							"Spline de Destino";
	MGMOSPLINEOBJECT_DEST_RAILX								"Rail de Destino X";
	MGMOSPLINEOBJECT_DEST_RAILY								"Rail de Destino Y";
	MGMOSPLINEOBJECT_DEST_POLY								"Pol\u00EDgono de Destino";
	MGMOSPLINEOBJECT_TURTLE										"Tortuga";
	MGMOSPLINEOBJECT_CURVATURE_ORDER					"Orden de Curvatura";
		MGMOSPLINEOBJECT_CURVATURE_ORDER_YXZ			"Doblar->Curvar->Torcer";
		MGMOSPLINEOBJECT_CURVATURE_ORDER_YZX			"Doblar->Torcer->Curvar";
		MGMOSPLINEOBJECT_CURVATURE_ORDER_ZYX			"Torcer->Doblar->Curvar";
		MGMOSPLINEOBJECT_CURVATURE_ORDER_ZXY			"Torcer->Curvar->Doblar";
		MGMOSPLINEOBJECT_CURVATURE_ORDER_XZY			"Curvar->Torcer->Doblar";
		MGMOSPLINEOBJECT_CURVATURE_ORDER_XYZ			"Curvar->Doblar->Torcer";
	MGMOSPLINEOBJECT_TWIST_SPLINE							"Spline de Torsi\u00F3n"	"Spline";
	MGMOSPLINEOBJECT_TWIST_FORMULA						"F\u00F3rmula de Torsi\u00F3n"	"F\u00F3rmula";
	MGMOSPLINEOBJECT_TWIST_MAINTAIN						"Mantener \u00C1ngulo de Torsi\u00F3n" "Mantener \u00C1ngulo";
	MGMOSPLINEOBJECT_TWIST_GLOBAL							"Espacio Global de Torsi\u00F3n" "Espacio Global";
	MGMOSPLINEOBJECT_TWIST_STRENGTHMIN				"Torsi\u00F3n M\u00EDn."	"M\u00EDn";
	MGMOSPLINEOBJECT_TWIST_STRENGTHMAX				"Torsi\u00F3n M\u00E1x."	"M\u00E1x";
	MGMOSPLINEOBJECT_BEND_SPLINE							"Spline de Doblamiento"	"Spline";
	MGMOSPLINEOBJECT_BEND_FORMULA							"F\u00F3rmula de Doblamiento"	"F\u00F3rmula";
	MGMOSPLINEOBJECT_BEND_MAINTAIN						"Mantener \u00C1ngulo de Doblamiento" "Mantener \u00C1ngulo";
	MGMOSPLINEOBJECT_BEND_GLOBAL							"Espacio Global de Doblamiento" "Espacio Global";
	MGMOSPLINEOBJECT_BEND_STRENGTHMIN					"Doblamiento M\u00EDn."	"M\u00EDn";
	MGMOSPLINEOBJECT_BEND_STRENGTHMAX					"Doblamiento M\u00E1x."	"M\u00E1x";
	MGMOSPLINEOBJECT_CURVE_SPLINE							"Spline de Curvatura"	"Spline";
	MGMOSPLINEOBJECT_CURVE_FORMULA						"F\u00F3rmula de Curvatura"	"F\u00F3rmula";
	MGMOSPLINEOBJECT_CURVE_MAINTAIN						"Mantener \u00C1ngulo de Curvatura" "Mantener \u00C1ngulo";
	MGMOSPLINEOBJECT_CURVE_GLOBAL							"Espacio Global de Curvatura" "Espacio Global";
	MGMOSPLINEOBJECT_CURVE_STRENGTHMIN				"Curvatura M\u00EDn."	"M\u00EDn";
	MGMOSPLINEOBJECT_CURVE_STRENGTHMAX				"Curvatura M\u00E1x."	"M\u00E1x";
	MGMOSPLINEOBJECT_ANGLE_H_SPLINE						"\u00C1ngulo H Spline"	"Spline";
	MGMOSPLINEOBJECT_ANGLE_H_FORMULA					"\u00C1ngulo H Formula"	"Formula";
	MGMOSPLINEOBJECT_ANGLE_P_SPLINE						"\u00C1ngulo P Spline"	"Spline";
	MGMOSPLINEOBJECT_ANGLE_P_FORMULA					"\u00C1ngulo P Formula"	"Formula";
	MGMOSPLINEOBJECT_ANGLE_B_SPLINE						"\u00C1ngulo B Spline"	"Spline";
	MGMOSPLINEOBJECT_ANGLE_B_FORMULA					"\u00C1ngulo B Formula"	"Formula";
	MGMOSPLINEOBJECT_LENGTH_SPLINE						"Spline Longitudinal"	"Spline";
	MGMOSPLINEOBJECT_LENGTH_FORMULA						"F\u00F3rmula Longitudinal"	"F\u00F3rmula";
	MGMOSPLINEOBJECT_MODE											"Modo";
	MGMOSPLINEOBJECT_DISPLAYMODE							"Modo en Pantalla";
	MGMOSPLINEOBJECT_GROWMODE									"Modo de Crecimiento";
	MGMOSPLINEOBJECT_TURTLE_GROWTH						"Crecimiento";
	MGMOSPLINEOBJECT_TURTLE_BASEANGLE					"\u00C1ngulo por Defecto";
	MGMOSPLINEOBJECT_TURTLE_BASESCALE					"Escala  por Defecto";
	MGMOSPLINEOBJECT_TURTLE_BASEMOVE					"Movimiento  por Defecto";
	MGMOSPLINEOBJECT_TURTLE_ADDANGLE					"Multiplicador de \u00C1ngulo";
	MGMOSPLINEOBJECT_TURTLE_ADDSCALE					"Multiplicador de Escala";
	MGMOSPLINEOBJECT_TURTLE_ADDMOVE						"Multiplicador de Movimiento";
	MGMOSPLINEOBJECT_TURTLE_GROWANGLE					"\u00C1ngulo de Crecimiento";
	MGMOSPLINEOBJECT_TURTLE_GROWSCALE					"Escala de Crecimiento";
	MGMOSPLINEOBJECT_TURTLE_GROWMOVE					"Movimiento de Crecimiento";
	MGMOSPLINEOBJECT_TURTLE_GROUP_VALUES			"Valores";
	MGMOSPLINEOBJECT_TURTLE_GROUP_TURTLE			"Tortuga";
	MGMOSPLINEOBJECT_GROUP_EFFECTORS					"Efectos";
	MGMOSPLINEOBJECT_GROUP_FIELDS							"Campos";
	MGMOSPLINEOBJECT_PARTICLEFIELDS						"Campos";
	MGMOSPLINEOBJECT_FIELD_MODE								"Modo";
		MGMOSPLINEOBJECT_FIELD_MODE_INCLUDE				"Incluir";
		MGMOSPLINEOBJECT_FIELD_MODE_EXCLUDE				"Excluir";
	MGMOSPLINEOBJECT_TURTLE_MODIFIER					"Normas";
	MGMOSPLINEOBJECT_TURTLE_BASETROPISM				"Tropismo";
	MGMOSPLINEOBJECT_TURTLE_RANDOMISATION			"Aleatoriedad";
	MGMOSPLINEOBJECT_TURTLE_RANDOM_SEED				"Generaci\u00F3n";
	MGMOSPLINEOBJECT_TURTLE_CONTEXT_IGNORE		"Ignorar Contexto";
	MGMOSPLINEOBJECT_TURTLE_OUTPUT						"Resultado";
	MGMOSPLINEOBJECT_SPLINE_WIDTH							"Anchura";
	MGMOSPLINEOBJECT_SPLINE_WIDTH_SPLINE			"Spline de Anchura" "Spline";
	MGMOSPLINEOBJECT_SPLINE_WIDTH_FORMULA			"F\u00F3rmula de Anchura" "F\u00F3rmula";
	MGMOSPLINEOBJECT_SPLINE_MODE							"Modo de Generaci\u00F3n";
		MGMOSPLINEOBJECT_SPLINE_MODE_VERTS				"V\u00E9rtice";
		MGMOSPLINEOBJECT_SPLINE_MODE_COUNT				"Cantidad";
		MGMOSPLINEOBJECT_SPLINE_MODE_EVEN					"Uniforme";
		MGMOSPLINEOBJECT_SPLINE_MODE_STEP					"Paso";
	MGMOSPLINEOBJECT_SPLINE_COUNT							"Cantidad";
	MGMOSPLINEOBJECT_SPLINE_COUNT_STEP				"Paso";
	MGMOSPLINEOBJECT_EFFECTORLIST							"Efectos";
	

		MGMOSPLINEOBJECT_MODE_BASIC								"Simple";
		MGMOSPLINEOBJECT_MODE_TURTLE							"Tortuga";
		MGMOSPLINEOBJECT_MODE_SPLINE							"Spline";
		MGMOSPLINEOBJECT_MODE_USER								"Usuario";
		
		MGMOSPLINEOBJECT_DISPLAYMODE_LINE					"L\u00EDnea";
		MGMOSPLINEOBJECT_DISPLAYMODE_2LINE				"L\u00EDneas Dobles";
		MGMOSPLINEOBJECT_DISPLAYMODE_SHAPE				"Forma Completa";
		
		MGMOSPLINEOBJECT_GROWMODE_ALL							"Spline Completa";
		MGMOSPLINEOBJECT_GROWMODE_SEPARATE				"Segmentos Separados";
}
