STRINGTABLE Oshader_panel
{
	Oshader_panel "Basis-Effektor";

	ID_MG_SHADER_TEXTAG_OFFSETX "Offset X";
	ID_MG_SHADER_TEXTAG_OFFSETY "Offset Y";
	ID_MG_SHADER_TEXTAG_LENGTHX "L\u00e4nge X";
	ID_MG_SHADER_TEXTAG_LENGTHY "L\u00e4nge Y";
	ID_MG_SHADER_SHADER "Shader";
	ID_MG_SHADER_EDIT_CHANNEL "Bearbeiten";
	ID_MG_SHADER_GROUPALPHA "Alpha";
	ID_MG_SHADER_INVERTALPHA "Alpha invertieren";
	ID_MG_SHADER_TEXTAG_TILE "Kacheln";
	ID_MG_SHADER_GROUPSHADER "Shading";
	ID_MG_SHADER_MATERIALTAG "Textur-Tag";
	ID_MG_SHADER_CHANNELSELECT "Kanal";
	ID_MG_SHADER_CHANNELSELECT_DISPLACEMENT "Displacement";
	ID_MG_SHADER_CHANNELSELECT_COLOR "Farbe";
	ID_MG_SHADER_CHANNELSELECT_DIFFUSION "Diffusion";
	ID_MG_SHADER_CHANNELSELECT_LUMINANCE "Leuchten";
	ID_MG_SHADER_CHANNELSELECT_TRANSPARENCY "Transparenz";
	ID_MG_SHADER_CHANNELSELECT_REFLECTION "Spiegelung";
	ID_MG_SHADER_CHANNELSELECT_ENVIRONMENT "Umgebung";
	ID_MG_SHADER_CHANNELSELECT_BUMP "Relief";
	ID_MG_SHADER_CHANNELSELECT_ALPHA "Alpha";
	ID_MG_SHADER_CHANNELSELECT_SPECULAR "Glanzfarbe";
	ID_MG_SHADER_CHANNELSELECT_NORMAL "Normale";
	ID_MG_SHADER_CHANNELSELECT_DIRECT "Eigener Shader";
	ID_MG_SHADER_GROUPPROJECTION "Mapping";
	ID_MG_SHADER_USE "Verwenden";
	ID_MG_SHADER_USE_GRAY "Grau";
	ID_MG_SHADER_USE_ALPHA "Alpha";
	ID_MG_SHADER_USE_RED "Rot";
	ID_MG_SHADER_USE_GREEN "Gr\u00fcn";
	ID_MG_SHADER_USE_BLUE "Blau";
}
