STRINGTABLE Xmg_beat
{
	Xmg_beat "Shader Srde\u010Dn\u00ED rytmus";

	MGBEATSHADER_BPM "\u00DAdery za minutu";
	MGBEATSHADER_PEAK "Rozsah vrcholu";
	MGBEATSHADER_SHAPE "Rozsah k\u0159ivky";
	MGBEATSHADER_INVERSE "Inverzn\u00ED";
}
