STRINGTABLE Omograph_text
{
	Omograph_text "Text - objekt";

	MO_TEXT_GRP "Text";

	MO_EXTRUDE_GRP "Vyta\u017Een\u00ED";

	MGTEXTOBJECT_SPLINEISOPARM "Segmentace isoparm""Iso segmentace";
	MGTEXTOBJECT_SPLINESUB "Segmentace";
	MGTEXTOBJECT_SPLINEMOVE "Hloubka";

	MGTEXTOBJECT_EFFECTORLIST_ALL "Efekty";
	MGTEXTOBJECT_EFFECTORLIST_LINE "Efekty";
	MGTEXTOBJECT_EFFECTORLIST_WORD "Efekty";
	MGTEXTOBJECT_EFFECTORLIST_CHAR "Efekty";

	MGTEXTOBJECT_AXIS_ALL "Osy";
	MGTEXTOBJECT_AXIS_LINE "Osy";
	MGTEXTOBJECT_AXIS_WORD "Osy";
	MGTEXTOBJECT_AXIS_CHAR "Osy";

	MGTEXTOBJECT_GROUPALL "V\u0161e";
	MGTEXTOBJECT_GROUPLINE "\u0158\u00E1dky";
	MGTEXTOBJECT_GROUPWORD "Slova";
	MGTEXTOBJECT_GROUPCHAR "P\u00EDsmena";

	MGTEXTOBJECT_AXIS_ALL_ALIGN "Zarovnat v\u00FD\u0161ku";
	MGTEXTOBJECT_AXIS_LINE_ALIGN "Zarovnat v\u00FD\u0161ku";
	MGTEXTOBJECT_AXIS_WORD_ALIGN "Zarovnat v\u00FD\u0161ku";
	MGTEXTOBJECT_AXIS_CHAR_ALIGN "Zarovnat v\u00FD\u0161ku";

	MGTEXTOBJECT_INDEXING "Index shaderu";
	MGTEXTOBJECT_ALLINDEX "\u0158\u00E1dky";
	MGTEXTOBJECT_WORDINDEX "Index p\u00EDsmen slova";
	MGTEXTOBJECT_LINEINDEX "Index p\u00EDsmen \u0159\u00E1dku";
	MGTEXTOBJECT_LETTERINDEX "Index v\u0161ech p\u00EDsmen";
}
